EiLiF64's Forum Posts

  • I create an object (SVG) by name on a layer. Now I want to set instance variables that the object inherits from it's family. How do do this? Is there a UID I can catch somewhere?

  • I figured the <Opacity> out. It only works if you set the object's original <opacity> to 0 in the layout. Then change the <Opacity> track as required.

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  • Add <Add properties> <Opacity> to the object <text> and change the value (%) at the key frames, right? I am expecting for the object to gradually fade away.

    Doesn't work for me. I haven't tested all properties but <Color> and <Angle> seems to work.

    I have had many other issues, including editor freezes when opening a certain timeline, but this is issue is very repeatable. I wanted to get some feedback before I head over to GitHub and file a bug report.

    C3 version r404 beta & r397 stable

  • They migrated alright. My tile sprite, I use hexagons so no tilemap for me, was indeed marked global. I turned it off and now everything is peachy. Thanks so much.

    Here is what that looked like: Google Drive Link

  • Layout "01_Main" has two layers: BG(0) and UI(1).

    Layout "02_Demo" has 5 layers: topology(0), transportation(1), borders(2), objects(3) and UI(4).

    When I switch back from layout "02_Demo" to layout "01_Main" some layers from "02_Demo" show in "01_Main".

    Is this expected behavior? As a workaround I remove [Remove Layer] the offending layers "transportation(1)" and "borders(2)" before going back to "01_Main" and all is well. I do not have to remove "topology(0)", "objects(3)" and "UI(4) for this to work.

    I have tried to figure why some layers ghost into "01_Main" but can't seem to find a pattern.

    Is this a feature or a bug?

  • The editor says it can't be done. Does anybody have a workaround? Thanks.

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