I am using hierarchies to make widgets that display various object attributes.
Given a parent picked by IID, how do I access the children?
Manipulating the parent works fine. Manipulating the children affects all instances in the game.
Do I need to pick the children explicitly or are they accessible when the parent is selected. Should I store the children's IID/UID in a parent instance variable for later access?
The above image shows the parent (center) and it's children. Most children need to be manipulated (visibility, text, angle, ...)