edsonkirchhof's Forum Posts

  • I can't understand why it doesn't work.

    I did the same thing in construct 2 and in a new project from 3, and it works.

    I already deleted the particle and the layer and redid it from scratch, I closed and opened the project, and it continues to spawn underneath

  • When I did this in consctruct 2, everything was fine, after I migrated to 3 the part keeps spawning behind the object, I want it to spawn on top of the object

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  • The way you started your code, even if done correctly, would only work for abobora & Cenoura - Squash and carrots I think.

    You would then have to check if you have carrots and raddish and then Squash and Radish and then cabbage and squash, cabbage and raddish..... so it becomes a lot.

    You want a way to check is there at least one animation on squash, if yes add 1.

    Not sure if there is a build in function but you can set a global to 0 every tick, then add 1 if there is atleast one of each type.

    Like with mine, only instead of saying the number I have you set your animation based on it.

    it worked =)

    Now I just need to make some graphical adjustments.

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    In addition to this face that changes according to the plantation, I want the player to earn points in the form of a number so I can add a ranking

    I did it that way, but I don't know if it's the best way, what do you think?

    In the video this score appears in black, going up, right above the center of the screen

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    I recorded a video, there that yellow emoji, it doesn't change its animation =(

  • I tried doing the same thing on this but it still doesn't work

    I have 6 different seed animations, I want that when 1 of them is running, put an animation. When 2 of them are active change this animation.

  • probably with the else command, another one should maybe find a solution to this problem that I had posted here

    https://www.construct.net/en/forum/construct-2/beginners-questions-19/problem-seed-planting-system-170892

    I'm making a farming game, and I wanted a scoring system where the player gets more points when he's planting all the species instead of just one

    this could be done by dots (which I kind of managed to do) or by images of "sad, normal and happy emojis"

    if you have any suggestions i accept xD

  • Never worked with touch, but I assume it works the same as click events.

    Which means: Since construct runs the code top down you are clicking to switch your animation from 0 to 1, then it will be playing animation 1 and switch it to 2 then it will instantly see it is playing 2 and switch to 3. This is most commonly fixed with else statements:

    If you want further information on the topic I created a video a while back that explains it in more detail:

    https://www.youtube.com/watch?v=GFTS7efp_Cg

    Thank you very much, I followed you

    I still have a lot to do in this game for my course, and I'm pretty lost in some things

  • How can I make a back and forth button to go through the animations of a sprite?

    The way I did it is not working

  • how to make a tutorial for the game?

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  • Why the events run every 10 seconds? If all animation playing they need to be checked every exact 10 seconds.

    this part doesn't change much whether it's every moment or every 10 seconds..

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    I recorded a video of the game... I simplified it to demonstrate..

    When I have the cabbage plant, I want animation one to enter, when I have pumpkin animation two, and when I have pumpkin and cabbage between animation three..

  • I need some help, I got stuck here =(

    I want to change the "sustainability" system but I can't make it work the new way

    There are 6 types of plants, seed based animations

    when 1 or 2 of them are executed I want a sad face to appear

    when you have 2 to 3 a normal face

    and when you have 5 to 6 a happy face

    understand?

  • Now the farm mechanics are all working I think..

    I think I'll migrate to conctruct 3 to be able to export to android. is it the same thing as messing with 2?

    I need to find a graphics pack to buy tbh

  • I managed to do this... but it's not quite what I wanted...

    I wanted them

    3 guys were planted to win this punctuation...

    the way i did..

    If you have 1 type you get 10 every 10s, if you have 3 you get 30 every 10s

  • It just math formula within context. Put something like;

    (Trigger once)

    if seed_A.pickedCount equal or greater than 1 >> add 1 to multiplier var

    or

    if seed_B.pickedCount equal or greater than 1 >> add 1 to multiplier var

    or

    if seed_C.pickedCount equal or greater than 1 >> add 1 to multiplier var

    Score example: (seed_A.Count*50 + seed_B.Count*50 + seed_C.Count*50)*multiplier var

    Something like that depend on your formula.

    I am not able to implement this formula.

    I want to score "sustainability" I have 3 types of plants, I want if at the time of harvesting plant A, it is on the side of plant B or C, increase the sustainability score.

  • I just added a system to water the land before sowing the seed..

    Is it possible to create a score like coins, like a gauge based on "if the player plants different seeds instead of just 1 type of seed, his score is higher" ?