Tutorial for the game?

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  • how to make a tutorial for the game?

  • How can I make a back and forth button to go through the animations of a sprite?

    The way I did it is not working

  • Never worked with touch, but I assume it works the same as click events.

    Which means: Since construct runs the code top down you are clicking to switch your animation from 0 to 1, then it will be playing animation 1 and switch it to 2 then it will instantly see it is playing 2 and switch to 3. This is most commonly fixed with else statements:

    If you want further information on the topic I created a video a while back that explains it in more detail:

    youtube.com/watch

  • Never worked with touch, but I assume it works the same as click events.

    Which means: Since construct runs the code top down you are clicking to switch your animation from 0 to 1, then it will be playing animation 1 and switch it to 2 then it will instantly see it is playing 2 and switch to 3. This is most commonly fixed with else statements:

    If you want further information on the topic I created a video a while back that explains it in more detail:

    https://www.youtube.com/watch?v=GFTS7efp_Cg

    Thank you very much, I followed you

    I still have a lot to do in this game for my course, and I'm pretty lost in some things

  • probably with the else command, another one should maybe find a solution to this problem that I had posted here

    https://www.construct.net/en/forum/construct-2/beginners-questions-19/problem-seed-planting-system-170892

    I'm making a farming game, and I wanted a scoring system where the player gets more points when he's planting all the species instead of just one

    this could be done by dots (which I kind of managed to do) or by images of "sad, normal and happy emojis"

    if you have any suggestions i accept xD

  • I tried doing the same thing on this but it still doesn't work

    I have 6 different seed animations, I want that when 1 of them is running, put an animation. When 2 of them are active change this animation.

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    I recorded a video, there that yellow emoji, it doesn't change its animation =(

  • The way you started your code, even if done correctly, would only work for abobora & Cenoura - Squash and carrots I think.

    You would then have to check if you have carrots and raddish and then Squash and Radish and then cabbage and squash, cabbage and raddish..... so it becomes a lot.

    You want a way to check is there at least one animation on squash, if yes add 1.

    Not sure if there is a build in function but you can set a global to 0 every tick, then add 1 if there is atleast one of each type.

    Like with mine, only instead of saying the number I have you set your animation based on it.

  • The way you started your code, even if done correctly, would only work for abobora & Cenoura - Squash and carrots I think.

    You would then have to check if you have carrots and raddish and then Squash and Radish and then cabbage and squash, cabbage and raddish..... so it becomes a lot.

    You want a way to check is there at least one animation on squash, if yes add 1.

    Not sure if there is a build in function but you can set a global to 0 every tick, then add 1 if there is atleast one of each type.

    Like with mine, only instead of saying the number I have you set your animation based on it.

    it worked =)

    Now I just need to make some graphical adjustments.

    Subscribe to Construct videos now

    In addition to this face that changes according to the plantation, I want the player to earn points in the form of a number so I can add a ranking

    I did it that way, but I don't know if it's the best way, what do you think?

    In the video this score appears in black, going up, right above the center of the screen

  • It works but it’s not very exciting.

    You get the max points with just 6 plants down with no reason to harvest them.

  • It works but it’s not very exciting.

    You get the max points with just 6 plants down with no reason to harvest them.

    yes, I hadn't thought of that.

    If the player keeps only one unit of each plant, he already gets the maximum speed of points 6/s

    If I add extra sustainability points when the plant is harvested, that should help, what do you think?

    So he would have a passive and active income from sustainability points

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  • That would definitely help ^^

    It is up to you being the creator - Im just here to help with the mechanics malfunctioning :-p

  • That would definitely help ^^

    It is up to you being the creator - Im just here to help with the mechanics malfunctioning :-p

    When it's published I'll send you to look xD

    Several new problems have appeared.

    but i managed to solve them all xD

    Now I'm going to research how to make the online ranking system..

    Is it possible to add missions linked to play games?

    must be, I'll search

  • winstreak

    https://pocker007.itch.io/fazenda

    I put the beta version for testing, it's in Portuguese (my native language) but I think it's self-explanatory, could you give me a general opinion about my game?

    I think your opinion is relevant

  • Took me a while to figure out double click to drop seeds - which meant I lost a lot of seeds. You shouldn't lose a seed until it is planted - when you click on the vegetable in the menu you should just highlight, and then remove the seed as planted.

    Quality of life suggestions: I definitely wanted hot keys to speed things up. Also, maybe I just didn't know how, but planting more than 1 seed at a time (Like how you can lay soil and water multiple).

    Game is missing a draw - why am I planting seeds to get points and money. You can add to this draw with a story that gets played out - or make it very skill based to get faster/closer to a perfect game - or lots of upgrades and insane amounts of money.

    Loved the graphics. Very good base product, you just have to take it further. ^^

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