Tutorial for the game?

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Carousel Animation, make carousel of you image gallery or anything
  • Took me a while to figure out double click to drop seeds - which meant I lost a lot of seeds. You shouldn't lose a seed until it is planted - when you click on the vegetable in the menu you should just highlight, and then remove the seed as planted.<

    I had replied that I had already tried and I couldn't do it, but I managed to do it after trying harder, so I deleted the post lol

    Problem of losing the seed solved.

    (I think)

    Quality of life suggestions: I definitely wanted hot keys to speed things up. Also, maybe I just didn't know how, but planting more than 1 seed at a time (Like how you can lay soil and water multiple).<

    about the keys, the game is being made for mobile.. so I could implement this if I were going to launch it for desktop

    There's no way to plant more than one seed.. I don't think there's a way to solve this.. only if you change the whole code.. solved.

    Game is missing a draw - why am I planting seeds to get points and money. You can add to this draw with a story that gets played out - or make it very skill based to get faster/closer to a perfect game - or lots of upgrades and insane amounts of money.<

    how can i add missions? Do you have an example of how to configure this? I really have no idea

    Loved the graphics. Very good base product, you just have to take it further. ^^ <

    the sun was good, right? thanks for helping to program it

    I already updated the game on the site, but really the business of doing missions.. no idea how to program this

    https://pocker007.itch.io/fazenda

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  • Start with a single mission -

    Gather 20 carrots. Which would then set a global quest tracker to 0 and a global quest target to 20. On completed give 500g - Pick new quest.

    Of course you only have 1 quest so it picks that one again.

    Next you make a 2nd quest. then when ever you finish a quest you pick a quest with a int(random(2)). If it's 0 give quest 1 - if it's 1 give quest 2.

    Then you can make as many as you want and always randomly give the user 1 quest.

  • Start with a single mission -

    Gather 20 carrots. Which would then set a global quest tracker to 0 and a global quest target to 20. On completed give 500g - Pick new quest.

    Of course you only have 1 quest so it picks that one again.

    Next you make a 2nd quest. then when ever you finish a quest you pick a quest with a int(random(2)). If it's 0 give quest 1 - if it's 1 give quest 2.

    Then you can make as many as you want and always randomly give the user 1 quest.

    I understand the logic, but how would he understand that he must harvest 20 carrots?

    they are not items..they are seed animations..

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