Edgar's Forum Posts

  • 4 posts
  • Ashley can you give me an axample as how to post and get data using ajax wihtout the parameters being visible using developer tools? I understand HTTPS encrypts and decrypts, but the parameters (with my "confidential" values) are still visible.

    That is why I'm still trying to send encrypted parameters to my PHP using the cryptography tool and still have the same problem of not being ale to decrypt them in backend with the provided documentation.

    Thanks!

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  • I'm having a similar problem.

    I want to send information to a PHP via AJAX POST and I want to encrypt the parameters I'm sending in the query string.

    I'm being able to encrypt using the cryptography plugin, but I cant find a tool using AES-GCM outside Construct 3 that will decrypt it.

    I read the manual and the addition Ashley posted:

    Bytes Description

    0-1 Reserved (must be 0)

    1-17 Salt (16 bytes)

    17-29 Initialization vector (aka IV, 12 bytes)

    29-33 Iterations (uint32, 4 bytes)

    33+ Encrypted data payload

    However it is of no much use as there is no way to define these parameters beforehand and after the encrypted string is generated, all the metadata is already encrypted except for the password.

    Is there any way I can encrypt in C3 and decrypt serverside defining only password?

  • Hello all!

    Well, I'm trying to develop a game for Raspberry Pi 3 B+. I very well aware that RPI3 is an underpowered system but Im developing a very simple game. Its just a prize when with a couple of animations.

    I found that using frame by frame animations would be the most efficient all around. I'm making animations that have no more than 15 frames and are 520x520px. I export the HTML using the compression and the sprites are generated by C3.

    2 animations are triggered one by user input and the other is triggered by the end of the first one.

    When I execute the log of the browser gives me this error:

    RENDER WARNING: texture bound to texture unit 0 is not renderable. It might be non-power-of-2 or have incompatible texture filtering (maybe)?

    So the sprite is a power of 2 (C3 makes sure of that, and the texture filtering shouldnt be a problem.

    What am I doing wrong?

    Thanks!

  • I'm actually looking for the same thing! Have you gotten any progress with that?

  • 4 posts