Hello all!
Well, I'm trying to develop a game for Raspberry Pi 3 B+. I very well aware that RPI3 is an underpowered system but Im developing a very simple game. Its just a prize when with a couple of animations.
I found that using frame by frame animations would be the most efficient all around. I'm making animations that have no more than 15 frames and are 520x520px. I export the HTML using the compression and the sprites are generated by C3.
2 animations are triggered one by user input and the other is triggered by the end of the first one.
When I execute the log of the browser gives me this error:
RENDER WARNING: texture bound to texture unit 0 is not renderable. It might be non-power-of-2 or have incompatible texture filtering (maybe)?
So the sprite is a power of 2 (C3 makes sure of that, and the texture filtering shouldnt be a problem.
What am I doing wrong?
Thanks!