ebradle24's Forum Posts

  • 5 posts
  • I ended up finding a solution, and it worked.

  • I see what you're saying. So, the collision condition can be used to affect one instance instead of all of them, right?

    Does this apply when adding the instance object as a child of the player? Let's say I wanted the same instance that the player collides with to become a child object without affecting other instances in the level. So far, adding the object as a child of the player causes all instances in the level to be affected.

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  • I have a sprite object called "MovableBox," and there are currently two instances of MovableBox in my layout. When the player comes in collision with a MovableBox, I want only that specific instance to be affected.

    I don't know where to begin other than using the UID of each MovableBox, which I am not familiar with.

  • Thank you for the help. Now it makes sense why the Tilemap wasn't displaying before.

  • Each time I create a new "TileMap" object, it's always resized to the layout of my project. First, I would simply double-click my layout, add a TileMap object, and then choose a small 32 x 32 png to import into the game. No matter the size of the file (since I also tried a 72 x 86 png), it's always resized to cover the layout, which takes up the whole screen. On top of this, the images don't display at all.

    Has anyone dealt with this before, or do you have any suggestions? I'm not sure what went wrong.

  • 5 posts