Each time I create a new "TileMap" object, it's always resized to the layout of my project. First, I would simply double-click my layout, add a TileMap object, and then choose a small 32 x 32 png to import into the game. No matter the size of the file (since I also tried a 72 x 86 png), it's always resized to cover the layout, which takes up the whole screen. On top of this, the images don't display at all.
Has anyone dealt with this before, or do you have any suggestions? I'm not sure what went wrong.