EberKain's Forum Posts

  • I figured it out using the canvas.

  • I've got an idea for a project I am thinking of exploring.

    Is there a way in C3 to alter the content of a sprite programmatically at runtime?

    I see you can LoadImage from URL with a sprite, so is there an object that can create the image data?

    Can anyone show an example using advanced random to create a noise texture and then load that to a sprite?

  • I have made another update on my progress and posted a new build for download.

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  • I have a new update video and a new playable alpha build posted. Thanks for checking it out!

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  • New update video is done that covers creatures and some new probe stuff.

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  • Thanks for the support. I do not have a relevant background beyond being obsessed with KSP and all things space. Spent a lot of time researching the Curiosity rover and the upcoming 2020 and ExoMars rovers. My plan is to have a series of maps you explore as your progress the game, each has specific tasks you must do and then you will unlock new software upgrades for the probe that give you new abilities.

  • I have a new update video on the project, progress continues and a new alpha build is available to play.

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  • Ahh, makes sense now. Thanks.

  • I have discovered an issue. Canvas snapshots do not include buttons for some reason. Its kind of weird, but if you have a button on screen and take a screenshot with this method then that button does not appear in the saved screenshot.

  • Took a while to figure this one out because every example I could find used the browser object to execute javascript and I knew there had to be a more elegant way to do it.

  • Alpha 4 update video introduces the science lab section of the home base.

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    I have a new update video on my progress and a playable Alpha build if you want to check it out for yourself.

    aggrocasual.com/download

  • Thank you!

    I saw the load from json action, but couldn't figure out how to get the data to send to that.

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  • I have an object outside of the layout which is a master object that is setup to behave a specific way based on the value of all the instance variables. I want to spawn copies of this object at random locations in the layout. I do not see a method that clones a specific object instance. Do I need to write my own "SpawnCopy" function?

  • Player clicks the load game button

    I place a loading splash on the screen that has an animated sprite

    I start a 0.1 sec timer to trigger the system load function

    The timer triggers

    The program appears to hang and the anim no longer plays

    3-5 seconds pass

    the on-load event triggers

    I hide the splash screen and game resumes

    I really want there to be some kind of feedback to the player during the save/load process. I doesn't have to be an actual progress bar, but something is needed so the player does not think the program has crashed.