EberKain's Forum Posts

  • I'm totally new to C2, but do have some programming experience. This is what I did for zoom in my game.

  • It seems like the pathfinding behavior moves the object based on its center and does not respect the self object collision polygon, and I see no way to enable that behavior. Someone please correct me if I am wrong. That being the case, for my application I will need to adjust the origin point of the sprite being displayed to make it look correct. The problem is my character sprite has oh about, 2000+ individual frames. Took me the better part of a week to get it setup correctly, and I still have alot more animations to add to the character. I see no way to apply an origin point change to multiple frames, or better yet apply an origin change to an entire sprite.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Ok, thanks. I will test when I get home and let you know.

  • I should have said, the two overlapping images are different objects types, not different instances of the same object. One is a 9-split and one is a tile grid. I really did spend about an hour searching google for an example on how to do it. I think I can make it work with a global variable and an on tick event, but I was hoping for a more elegant solution.

  • Have overlapping sprites, I only want the 'on object clicked' to fire for the top most one, currently it fires for every object under the mouse. EX: Clicking on a UI elements still fires the click event for the background object.