It seems like the pathfinding behavior moves the object based on its center and does not respect the self object collision polygon, and I see no way to enable that behavior. Someone please correct me if I am wrong. That being the case, for my application I will need to adjust the origin point of the sprite being displayed to make it look correct. The problem is my character sprite has oh about, 2000+ individual frames. Took me the better part of a week to get it setup correctly, and I still have alot more animations to add to the character. I see no way to apply an origin point change to multiple frames, or better yet apply an origin change to an entire sprite.