Dynamike's Forum Posts

  • 4 posts
  • On drop : move to layer

    Thanks. But it is not enough because there is new problem about it. I drag & drop an item from HUD to Game layer. When I drop, it drops on game layer but on wrong location. My english is not enough to explain it. But I can say, I can drag and drop the item from HUD to the Game layer but the item drops on HUD area. So confussing.

  • Hello, there!

    I'm making a weird puzzle game. I like to use drag & drop thing. I want to drag & drop the player (or different thing) to another layer. Is it possible? If it is, How?

  • Hey, There!

    I'm making a top view survival game. I've made a lot of progress. But the missing part is building system. I created a crafting system and inventory system. The player can craft knife, clothings, wood block etc. I can see the wood block in my inventroy when I crafted one. I want to place it on the map.

    I created some events like this:

    But the problem is other blocks. I want to place stone blocks and iron blocks too whenever I want. How can I select the block which is wanted to place on the map? Sorry for my bad english.

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  • Hey, there!

    I'm making a top view survival game and I created an auto-collector to collect woods automatically. When I cut down a tree, wood is automatically moving to the auto-collector (I used pathfinding). And when the wood on collision with auto-collector, wood destroys itself. Everything is ok. But the problem is pathfinding. In my game, player can create this auto-collector with woods. There must be an auto-collector somewhere so player can create one. I put auto-collector to the outside of the map, but when I cut down a tree, wood is moving to the auto-collecter which is at the outside of the map and when the player creates one more auto-collector, woods are still moving to the auto-collecter which is at the outside of the map. How can I fix it? or can I use another way to create auto-collector? I think this is the weirdest way to create that. Sorry for my bad english btw.

  • 4 posts