DylanBannan's Forum Posts

  • I'm planning to give someone a source code and the resources to one of my games. How do I do this?

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  • The tutorial is really out of date and I am getting lost.

  • Actually Real Racing is huge in size. The difference is that when you download and run it, it will ask you to download the remaining files. And I believe that all the wrappers used for exporting to mobile games are by itself 10MB or more in size. So you need to add it to your game's own size as well.

    Everything seems a bit off topic. The main question I was asking is, is there different export methods than give you smaller sizes? Someone said Cocoonjs, but I don't know how to wrap it and stuff after exporting to that. But I've seen Construct2 games with roughly 3mb in size

  • There's no magic button. If their game is smaller then they are using less art, smaller art, less sound, smaller sound etc. The trick is to learn how to optimize the use all the stuff that makes your game.

    How big are the images you're using? How many frames are you using per animation? How much music or sound does your game include?

    best of luck,

    -Mike

    I'm talking about Real Racing having less memory than a game I optimized and made sure all images and sounds were incredibly low in memory. I done a college course and this was pretty much the only thing I was good at, editing images and stuff. But I'm not sure if it's to do with the way things are exported.

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  • I see games on the App Store that are like 2mb in download. And they are really good games. How do I export my games to the same amount of memory? Whenever I upload to app store my games are roughly 17mb. Is there a way to decrease that?

  • any restriction apps on the phone? rooted?

    I pretty much just want the game to look through the camera of an android phone aha

  • Does anyone know how to access the camera on mobile using construct?

  • ^^

  • How do I show on a full screen what would be in the cameras view?

  • How would I do this? (Noob terms)

  • I'm doing a college course and I need to put two games on a website and I am making my website using DreamWeaver

  • ^^

  • I'm doing a college course and they want us to put our games on to a disc, how would I do this?

    Like, so when you click the game file, the game comes up in an HTML5 player or something

  • The size overhead comes from the fact that the browser the game is running on is going right into the package as well. This is normal and expected.

    I mean for mobiles games. I have seen people make games with less of a file size than 17mb while using Construct 2. So I know it can be done. But I just don't know HOW it can be done.