u wot m8
OKAY NOW I CAN'T OPEN THE GAME I WAS WORKING ON SINCE I EDITED IT ONCE ON THE BETA VERSION FUCK
NEVERMIND FIXED IT
So I downloaded the beta which uninstalled my original. But now I cannot export my mobile games... I fucked up. How do I get my professional license version back?
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I made a game using construct, but a number of my friends are unable to download it since it is not compatible with their device... Anyone else had this problem?
I made an arcade game which you dodge asteroids!
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If I were to give you my capx file or show you my code, could you tell me how to do? Regardless of how I try it doesn't work :/
Could someone input a webstorage type thing so that my games saves the globabl variable HScore so that when you open the game your highscore will still be there. Like FlappyBurd in the way there score saves
Could someone maybe edit/look at my capx file, or look at a screenshot and tell me how to work this webstorage, I seem to be having trouble with it, if you could even just tell me what to do then I'll know for the future that would be great <3
I want to save a global variable so that when the game loads the high score from the previous time you opened the game is still there? surely I can do this without any online stuff
I don't want to save it online. It's a number, a high score, that I would like to be saved in the game/phone.
I tried to do this but it asks for my APP URL when I currently do not have one as I haven't uploaded it yet
Is there a way to compress the file size of your game once you have made it? My file size is a little larger than I would have hoped
^ Title? What's the best or easiest way to do it?
How do I save a Global Variable so that when people close the game and re-open it, their high score will still be there?