DUTOIT's Forum Posts

  • EncryptedCow,

    Nice <img src="smileys/smiley32.gif" border="0" align="middle" /> I think Basilboy will be happy with that.

  • The others who promised examples are better examples than what I have - trust me, but mine is different cause it highlights the dictionary functionality - this isn't better by any means, just easier to understand.

    Here is A very very simple inventory using dictionary as you don't seem to be able to wrap head around array.

    dropbox.com/s/dfku07d4cihwzi0/Very%20Very%20simple%20inventory.capx

    This is very simple, and needs lots of work if you go this route, but at least you can see visually via text and you can play around with it.

    It uses dictionary, not array for simplicity.

    I used touch object as that is recommended if you want to put game online. Most devices haven't got a mouse.

    Just click with your mouse on Sword, Shield, Axe and see it added to slot(s). Click Slot(s) to remove Inventory Items.

  • Please Ashley don't split it into 2 - I agree completely in people don't like complicated. They want 1 click and play. Size doesn't matter if the experience is BETTER, than their expectation.

    I download a couple gigs in updates only on games I already own, every couple months.

    But these are games that are worth it to me, a simple tetris (who doesn't love tetris) should be played online - But, put a spin on it, give it an edge and no one will even blink at the 60mb.

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I'm more excited about html5 on smart tv's lol - imagine sitting in tv room, nothing on netflix's (lol) grab your keyboard/ipad/whatever and browse through 1000's of html 5 games. The future is a gamer's paradise.

  • Flash will eventually fade out. And as mobile browsers get better, and more hardware supports html 5 (tv, game consoles, etc etc)

    At the moment, Html 5, isn't flash - yet!, but it fast becoming it's equivalent. Lucky in today's fast paced world, the future is projected in months and years(1-2). Thereafter, know one really knows for sure.

    IMO <img src="smileys/smiley17.gif" border="0" align="middle" />

  • You can't build an array without wrapping your head around how it works/looks

    Think 3 dimensional.

    plantation-productions.com/Webster/www.artofasm.com/Linux/HTML/Arraysa2.html

    And when you understand, then its a lot of work and lots of testing to ensure that correct data is being stored, retrieved etc

    It doesn't always work out as you planned and requires a lot of trial and error. I've been busy for the last month on data storage and retrieval. Some data needs to be randomized, some needs to checked against multiple criteria, no duplicates etc etc etc and I have not even halfway done.

    Inventory systems are easy - wait till you have your hero accoplish tasks and check that those task are done in order to unlock/lock other tasks - lol.

    I haven't made a rpg, but what I've heard it is one of the hardest games to make - lol, don't worry, they say it's also one of the most rewarding.

    Check out C-7's game - scirra.com/forum/courier-play-now_topic62387.html

    For inspiration <img src="smileys/smiley2.gif" border="0" align="middle" /> Motivation <img src="smileys/smiley32.gif" border="0" align="middle" /> And help keep you see bigger picture <img src="smileys/smiley10.gif" border="0" align="middle" />

  • Thank you, I think I'll stick with Construct 2 then.

    Lol, and the crowd goes wild <img src="smileys/smiley32.gif" border="0" align="middle" />

    Good choice, I decided on C2 over Game Maker recently and haven't looked back (And I really loved Game Maker) but C2 is more productive (you can get a working game in faster time.

  • you going to have to spawn new objects(sprite) on touch and set them to touched location right?

    Your question about to touched location:

    Off the Top of my head, can't say if it works for sure, but the recipe is here:

    Click on sprite - Set position type in X input box touch.X and do same for Y

    Something like that.

    scirra.com/manual/119/touch

    You gonna have to play around

  • Dictionary is simplier than array.

    slot1 = "text1"

    slot2 = "text2"

    etc

    Delete key "slot2" deletes entire slot2 entry.

    And you can get either the key or value so you can see if he has slot2 filled, or if he has cold coin

    Its super easy to understand

    Add key "slot3" value "text3"

    So we have:

    slot1 = "text1"

    slot2 = "text2"

    slot3 = "text3"

    Very simple inventory system. But arrays are better, but dictionaries are simple.

    scirra.com/manual/140/dictionary

  • Visual Learning Array:

    youtube.com/watch

    Now that you watched video:

    This is pretty good: scirra.com/tutorials/614/array-based-inventory/page-1

    And so is this one:

    scirra.com/tutorials/244/rpg-inventory-drag-and-drop

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  • MadManArts,

    Ignore fassFlash, I have noticed her/him/it in other forums and like Whiteclaws says - It is a troll, and I will add, rude and peeved about life in general.

    Found this the other day:

    scirra.com/forum/has-anyone-here-ever-made-an-ios-game-with-c2_topic66862.html

    Lists some games, and in forums somewhere another topic on making money with ios, and some folks have made a small bundle, one guy, I think said, he has recently published his game and it was the best thing he has done, paid for his mac, business version, and a bunch of other stuff, plus some.

    Whiteclaws: Mortar Melon - lol, what a cool game :)

  • spy84,

    I Agree - nothing wrong with making suggestions.

    QUOTE: no harm in asking - and it is a plausible request - a nice to have feature.

    I also understand where you are coming from. And I'm glad you understood what I was trying to say.

    I do agree with fassflash only in the sense that there are better softwares out there to do certain things. I don't agree with anything else she says. I don't like conflict and will say - her second post wasn't very cool at all.

    Nice - learnt something - thanks

  • spy84,

    I would agree with fassFlash, and I am not trying for a "smart answer", but here is reasoning.

    C2 has inbuilt functionality for quick touch ups, and brainstorming design (square box placeholder for ladder, enemy, etc) nothing fancy.

    Rather use other software that is designed for design editing "Game Assets".

    In order for C2 to start to incorporate design tools, it takes away from what it actually is.

    But, no harm in asking - and it is a plausible request - a nice to have feature, but my thoughts are where does the image editing tools end. I would rather have more game building tools, etc etc etc lol

  • Runs smoothly here too

  • try to PM CoffeeOD, insertcoin hasn't visited the site in over 2 months.

    I CoffeeOD, that should be fine. I'm sure he is very busy, so pm isn't appropriate for something like this. Too invasive on a persons time, which is extremely valuable. I respect that. So should be fine and if he has the time - then that is great, else, I completely understand. :)