DUTOIT's Forum Posts

  • jhice,

    Just tried to bookmark and agree it now returns 404. It works, then stops. Tom must be playing as usual

    I could remove the other day. Guess Tom is doing things in the backend.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Normal text object too.

    It just happens. Spritefont is better at this stage in my experience in performance and less issues down the road.

  • Are you sure it isn't for a book/course/mentorship or something else that compliments CC

    Opensource is open to the public, meaning you can get the source code for free.

    I know many people who sell open source software, but they aren't selling the software. They usually selling an additive (education/service/ etc).

    Wordpress is opensource. But you can buy themes, which are opensource except for the design which is copyrighted. So the sale of the themes is usually for 1 year support.

  • PhoenixNightly: Why shouldnt Text be used? What are the disadvantages? And when should I use Textobjects?

    textbox and Mobile apps have performance issues.

    TextBox doesn't work with current wrappers {coocoonjs} and has loads of problems with mobiles in general.

    I use spritefont for everything. Even for the PC, cause you never know if you want to port it to mobile later?

    Biggest adv is you know what you getting. I create my own spritefont template in photoshop and it has shadows, 3d, whatever I want it to look like.

    Photoshop, you can download 100's of free styles (wood, metal, glass etc) Can't do that with css, and even with css3 you can't get same result, besides inserting css into c2 projects is very limited.

    Disadv: Obviously it isn't as easy as textbox, well it is, but the default spritefont is horrible lol.

    Image below didn't come out all that well. But you don't need to create menu buttons, you can just use spritefont

  • THere are tons of ways.

    The most beautiful is using rex' moveto plugin as Rabenmutter suggested. But, if you are like me and don't want to use 3rd party plugins out of fear that they are compatiable down the road.

    Then bullet behavior is pretty cool and does a fantastic job.

    Open C2

    Click New

    Now scroll down list till you see move to mouse its past the 8 direction stuff and near the line of sight template.

    Its great hey

  • DUTOIT, keep me posted and please link me to an example if it happens again. Without an example it's hard to pin down the problem.

    Happy to report it isn't happening anymore. Thank you.

  • The bookmark feature works. I've been using it already.

  • Mipey signatures available through your edit profile (scirra.com/me)

    DUTOIT you should only be referenced if you're quoted, referenced or you're the OP of the thread.

    Added a few more things to list as per peoples reports

    Well then there is a bug? Because I've had a few that I was not either of those.

    I'll watch more closely to see what, where, when and post back if I notice anything.

  • The menu/ user interface is in no way a pause menu. It is a transparent or semi transparent layer that is higher up than the game layers.

    A button. little button under your health next to scroll. with letter M for menu easier that dragging out the menu. Keep the drag as well, just another option. Or set key "m" to pull out the menu as well.

    Trying to put everything on screen, even if 90% of it is hidden and accessed when needed is every developers headache.

    Best of luck.

    Edit: this is what I mean about user interface.

  • DUTOIT : Solution in this post

    Doc Ai: Yes.

    Thanks

  • Whats wrong with your menu, it looks good? Maybe I not understanding the question?

    Suggest a button to pop it out is always nice, and make the menu background less see through as it is hard to see with game behind.

  • Lol, you misunderstand me

    You make menu invisible on layer 18. You disable the menu buttons in group "Menu Buttons" So user clicking doesn't click the invisible buttons.

    When user clicks menu button it does 2 things.

    Make layer 18 visible and enable group "menu buttons"

    What you are talking about is a global user interface GUI which I have on my last layer and use zoom to fill screen.

    I have my event log, my health, my whatever I want in it. It is always active, always visible.

    If I want me player to go to options screen then, I disable gui butons, and make gui layer invisible and same other way round so to speak.

    You can have them pop out with mouse over or whatever you want.

    I think the one example is pop out menu.

    Edit Number something lol - nice mmo, looks good. Nice equiping of axe,shield, dagger etc.

  • So can you not get the license badge if you got the personal edition on Steam?

    Lol, I have two accounts. This one DUTOIT is when I brought my steam license and then there is another one where I purchased a business license here. My other account has nice shiny medal, while as you can see this account has nothing.

    Why not use my other account? Well, its a rep point thing - other one has 100 rep points and this one over 4000.

  • Couldn't something like this work? Instead of havin a grid 32x32 make it 40x40 where 1 pixel is 1m

    Oh, here is the sourcethread

    Or image points?

    Or waypoints?

    Or as example capx zones

    Sidenote if you puting waypoints...

    Nice to show grid in general in C2

    file|home|View

    goto view

    select show grid and choose your grid width/height