Duke's Forum Posts

  • lucid

    Yes, i did. But it's not working :(

    It tells me that a scml file was dropped but the brushmonkey appears to be missing T_T

    PS: thank you so much for your help :)!

  • Hello guys,

    when I try to drag and drop a scml file in my project, my construct2 tells me the plugin is missing. I have tried to download and reinstall the plugin several times, but nothing changed.

    I use construct2 release 137 and Spriter b3.

    Any suggestion? Thank you guys!

    Cheers

  • vee, thanx mate. It has been useful! I appreciate!

  • Thank you man, I really appreciate that!!!

    I am implementing it right now,then I will let you know how it goes ;)!

    Cheers pal!

  • Hi guys,

    I have a problem, I need to make create this cicle and I really dunno how to handle (maybe 'cos I am not a programmer :P):

    • 2 players:

    - Player A makes a move, then he will keep doing it until he makes a          mistake;

         - Turn go to Player B (same cicle).

    Can you give me a help?

    Thank you guys, I really appreciate!

  • I have figured out what the problem was!

    In my Vision Engine Control I set "high performances" option for Construct 2. I switched back to "Energy Saving" and now the screen is completely fine and no more errors.

    Praise God it was not a card issue, but still it is a little weird.

    Btw, Thanks for your help and keep doing the hard work, I love Construct!

  • That's not nice to know :(

    Actually the laptop is brand new... I will look for AMD drivers and I will post again.

    Thanx so much, Ashley

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  • From Monday this sort of weird stuff appeared on my layout tab:

    dl.dropbox.com/u/42804939/error.PNG

    The funny stuff is that on preview (I use Chrome) everything runs pretty good.

    I have tried to reinstall Construct2, but nothing changed. Still, I don't thing is my video card, since all other games run preatty great.

    Does anyone have an idea on what's going on?

    Thanks for help, pals.

    Note:

    My drivers are update, I work on a amd A6 with 8gb RAM and a Radeon HD 7670M and Construct 2 Standard License v. 108.2 64bit

  • ludei Thank you so much! I will try it and let you know the result! Keep working on make life for us Indie developer life a little bit easier, we need it :D

  • Hello Construct2 developers,

    Ludei is trying it's best to provide you with a way of deploying your apps to the markets with the best performance possible and ways of monetizing them. Many of you have already deployed apps on Google Play (we will soon release a full list of the games) and the results are incredible. Great work. Hopefully in the next releases you will find out that many new features have been added. Please, stay tuned and do not hesitate to contact us if you need further assistance.

    Thank you for using CocoonJS and for al the awesome work you are doing!

    Hi, I am really interested in trying your services and becoming your customer... but it seems that your Android app is not compatible with my Google Nexus 7... how can that be possible?

    Thabk you for your help, it's higly appreciated!

  • Deglado, sorry but your link is no longer available... could you please put it back again? Thank you!

  • This is super amazing!!! Man, you're making me understand how C2 works, thank you so much!

  • thanks man, I really appreciate it!!!

    Another user already give some help, but there are still problems... could you please join this tread for continuing it?

    scirra.com/forum/topic51969.html

    There can find a new capx and a little analysis I've done for the problem I can't solve.

    Thank you again for your help, I really appreciate it!!!

  • Hi Brock,

    Thank you so much for your precious help!!! You've absolutely cleaned up all, I'm really grateful to you!!!

    Your comments also helped me in understanding, since it's my first time with a tool like construct. And thank you so much for adding the autofire for the mitra!!!

    The artist who made the artwork thanks you a lot for the compliment, she really appreciate it!!! I think she's really gifted ^_^

    By the way, I still have a question: as you can see, there is a problem with the animation.

    a) Pistol: when the ctrl button is released, the "run" or "idle" animation isn't on sync with the rest of the body (instead it should be like it happena on event 12 and 13. Apparently the sprite "pistol" lose it's connection point to the body or just pick up the one for the curren body frame... I honestly can't figure it out;

    b) Mitra: same stuff as for pistol, but also there is the problem about the fact that "fire" animation (for the mitra) still runs after the ctrl is released.

    Have you got an idea? I'm hitting walls with my head 'cos of it :D

  • Hi guys, I'm trying to make a sidescrolling shooter, but I'm stuck with the weapon system. I've got 4 different weapons and the sprites are organized in that way:

    • main character (it has 2 sets of animations: run body, idle body);
    • weapon A, B, C, D (each has 3 set of animation: idle, run, fire);
    • unharmed arm complementary to single handed weapons;
    • explosion (the flame burst from the weapon, a small animation).

    I've done my best to organize the .capx, but I'm getting real crazy 'cos:

    • the one shot weapons are supposed to shot once for every time you push the button;
    • the autofire weapon are supposed to shot continously till you hold down the fire button;

    My problem is that nothing works actually :( and I when something start working the animations when a condition change don't mach (ex: if weapon is firing and it stops while moving, it will not be on "run" again).

    Anyway, here we have the .capx file.

    dl.dropbox.com/u/42804939/help.capx

    Could you help me in making some exemple capx or tutorial? Thank you so much guys!!!