And yeah one more strange bug. When i try to pick the Multiplayer.HostAlias for the other players it adds a 2 to it. So if i chose Player1 as a nickname it puts Player12.
This is a feature, if you have a same username login, the signal server will assign running number for you. If you intend to build a strict mode for username, I think you have to setup a database for that, unless we get an expression for [action: request peerlist in roomIndex] without having to join the room, then you can check whether certain username has been taken or not.
Ashley, as of now, is it possible to request peerlist in a room without joining it yet? I had a few use in it as such a player can check which room/instance are their friends already in, and join their friends.
The problem comes when i ask my friend to do so. For some reason it does not work for him.
Which I don't understand because it's quite the same link with the same code. And we have both CHROME.
What didn't work? Can you be specific?