Drule's Forum Posts

  • Does the SpriteFont.Width value even work? I'm trying to set my graphical dialog box - a speech bubble sprite - to the width of the SpriteFont textbox, but it appears at a width lesser than the width of the textbox.

    Take a look at this to see what I mean.

  • Yeah, I meant to post in the SpriteFont topic. Sorry about that.

  • Edit: Wrong topic.

  • Well, that makes sense, but what about the window seaming? Didn't you have that glitch on your computer as well when testing my game?

  • PixelRebirth told me that the reason why the first example bugs out is because the bottom tile has a non-pow2 size which doesn't work well with Construct, but the problem still applies to my other game.

  • Hi. I've been working on a game for some time, and starting yesteray I've been experiencing problems with drawing graphics. For some reson pixels become skewed, tile seaming is off, and sometimes the size of certain objects will display differently in-game from how they appear in the editor.

    Allow me to show some examples:

    This is a project I started just now. Notice how the looped tile mosaic is displayed differently in-game from how it looks in the editor.

    <img src="http://junk.drule.net/pixeloff.png">

    Here is the cap for you all to play around with: http://junk.drule.net/grutch.cap

    Here is a screenshot displaying some major visual bugs:

    <img src="http://junk.drule.net/suckit.png">

    And another one displaying how the windows get cut off (it flickers, which is why it wasn't visible in the previous image):

    <img src="http://junk.drule.net/windows.png">

    Normally I run games at 200 zoom on a 640x480 resolution with the Advanced Camera Plugin to create a retro-styled art direction, but I've tried running it using regular, built-in layer zooming, as well as with no zooming at all (such as the very first example image in this thread) and the problems still remains.

    Ashley suggested I update my graphic drivers, so I did yesterday, but nothing has improved. I'm still experiencing these problems, and I have no idea why.

    Do you?

  • I don't know why I posted this under Construct Discussion. I guess I'm used to general forums being placed at the top of the index.

  • Hey guys.

    I've mostly been using Twitter for stupid jokes, but I was wondering if anyone here uses it for game development discussion? It might be interesting to connect with other Construct users, so I guess we could list our Twitter accounts here.

    I'll start us off:

    http://twitter.com/eDrule

  • Sorry for bumping, but did anyone get around to figuring out how to have zoomed scrolling with layout binding? I haven't been able to come up with a working solution of my own.

  • It seems the answer to question 1 is that I used the same camera name in a different frame.

    I guess this topic can be left here for future reference.

  • Aight, the answer to question 2 is auto-rotate in the platformer properties.

  • Hi!

    http://junk.drule.net/kiddo.cap

    Would someone please look at the level 'lvBeta' and tell me:

    1) Why the camera refuses to start at player.X, player.Y and instead positions itself away from the player and begins the level by scrolling down?

    2) Why the player hitbox mirrors its own animation even though "Auto mirror" and "Auto flip" aren't checked?

    Thanks.

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  • Are you using the latest unstable version of Construct? 0.99.84 has the SSE2 fix.

    Also, make sure the VC 2005 redistributables are installed as well as DirectX 9 is updated with necessary files (press yes on popups when you install Construct).

    Create a brand new project and see if it still crashes.

    I'm using version 0.99.82, and I'm pretty sure I have all necessary packages. Also, I did create a new project using the same objects - which is the .cap I provided - but I kept encountering the same problems.

    Are any of these objects copied from another .cap?

    Yes.

    Looks like a corrupt .cap.

    It's not. I started a new cap and copied these objects over.

  • There are no events because I can't get past the project crashing. The error occurs when I start messing around with copying/pasting/duplicating/creating/deleting objects.

  • Hi.

    Construct keeps crashing, and I don't really know why!

    It has something to do with the objects used in my game, I'm sure, as they keep disappearing at random, and as soon as they do Construct crashes the next time I try to create/manipulate an object.

    Here's the error code:

    Problemsignatur:

    APPCRASH: Construct.exe

    Version: 1.0.0.1

    Exception code: e06d7363

    Additional information 1: bc75

    Additional information 2: 6e59f24bb80da7e6ab96b02409422d7c

    Additional information 3: dd6a

    Additional information 4: b6670f5d40d5607b29d0364746ac1dc5

    Here's the cap: http://junk.drule.net/Buck%200.1.cap

    Any ideas?