Drule's Forum Posts

  • Yeah, "Keep aspect ratio" would be the Game Maker counterpart to the attribute I'm talking about. This is a feature that is present in almost every game making toolkit, so I was wondering if you have any plans on implementing it in Construct. I think it could be a make or break for a lot of people.

  • I'm talking about maintaining an aspect ratio in fullscreen instead of stretching the display.

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  • I can't see myself developing an immersive adventure or action game in windowed mode, so are there any plans on giving Construct an actual aspect ratio for fullscreen mode?

  • I don't know if this has already been asked, but is there a quick way to import fontsets from a single image? Or generate a set based on a windows font.

  • I'm saying it wouldn't reveal much as I've just set up a few functions to zoom and pan between different layers, but I'll post it when I get home.

  • It does lag a lot for me, and I'm on a mid-high-end laptop.

    Posting the .cap would be kind of useless. It's just regular old layer zooming and panning.

  • Yeah I don't know about that, math isn't my strong side. I'll do my best though.

    Also, I threw together a mockup.

    http://junk.drule.net/space.exe (press 1, 2 and 3 to alter views)

    It's kind of laggy though, probably due to the large size of the backdrop image.

    Any ideas on how to reduce these problems?

  • It's a Construct demo from the frontpage.

  • Hey fellas.

    I have this SHMUP I've been working on on and off over the past few years. During this time I've switched toolkit and/or programmer maybe four or five times before finally finding and settling with Construct. It's an awesome toolkit, and I have no doubt that I'll be able to finish the game this time.

    So.

    As the game is a space shooter and Construct is a highly versatile toolkit, I would like to make the game look as mindblowing as possible. I've only scratched the surface of what Construct can do, so I was wondering if you could give me some tips on how to create vast space sceneries, scrolling stars and random space elements?

    How would you develop a space games? Any cool effects you can recommend?

    I'd also like to know how to implement skyboxes, because my current idea for the main menu is to have it located inside a skybox, and allowing the player to look around in this constricted "outer space room" by navigating the menu. Like say that for instance the topmost parent main menu (New game, load game, quit etc.) is located in a specific area of this space view, clicking one of these options would pan the camera to a diferent area of the room where the menu options are then displayed, and so on.

    How do you make a skybox?

    And also, any thoughts on making a space game in general? How would you do certain things? Any cool effects you can think of?

    Thanks in advance.

  • Hello!

    I have a 640x480 game running fullscreen. The problem I am experiencing is that whenever I close it down, either Construct or the game itself locks up (depending on whether it is run via Construct or as a standalone exe).

    My computer is a 2.0 GHz Intel Core2 DUO CPU T6400 with 4 GB RAM and an ATI Mobility Radeon HD 4330.

    How would I go about fixing this?