droptank21's Forum Posts

  • THIS program is the answer to your problem.   <img src="smileys/smiley2.gif" border="0" align="middle"> Ran three separate tests on different games I've made. All work. Faster than Chrome and Firefox.

    Example (A very, very early build of my current game. Right click on objects for description. Left click to manipulate objects. Drag items to other objects, etc.)

    You owe me $7.50 (minimum wage) <img src="smileys/smiley17.gif" border="0" align="middle">

  • THIS works. No lag time. Canvas functions properly. No issues as yet.

  • Lol. Looks like DravenX found the same info I did except on a different website.

    I wonder if he used the Jscript compiler or VS2010 to compile his exe.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • This is theoretical, simply beacuse I'm a dad of 4 and have zero time to tinker with this stuff. But anyway, here it goes...

    To my understanding, javascript is a programming language. It is also, in essence, a universal one at that. So, if other programming languages (php for example) can easily be used to create desktop applications, then javascript...which is a far more powerful and robust language than php...should be able to as well.

    Where am I going with all of this?

    Simple. The hard part about building an application is, apparently, writing the code. C2 has already done that for you. All one needs then to make an executable application is a compiler. So, in a quick google I located this.

    But wait. It gets better. Reading through I also found this page as well here. Jscript is simply nothing more than Microsoft's version of javascript. Type up code, add objects, tinker, then compile to an exe or dll files.

    So, why not instead compile all the files already made with C2?

    Maybe (again, I'm no expert) you may have to utilize Visual Studio 2010 or 2008 to get it operating at 100%. Problem? Not at all. Go find a college student, slip them enough money for a 40 oz., have them login with their student info and download it here

    Problem solved...hopefully...theoretically.

  • As this falls in quite well with my current game I will sit down this evening and implement a few levels similar to a Dragon Warrior style RPG.

    I will also try my hand at designing a simple graphical CYOA style game. If it works well I will post the capx.

  • I would think that a game like Dragon Warrior would be fairly simple to do. In fact, I'm pretty certain of it. The hardest part would be random enemy encounters which could be set by something like character->moves (x) number of pixels -> system -> go to layout battle7.

    The game's engine could easily be run by events with conditions, items handled by instance variables and stats controlled with global variables.

  • Does the winner get a little tropy on their avatar? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Here's simple action-events

    <img src="http://dl.dropbox.com/u/44787590/rpg-dialogue.png" border="0">

    and here's the capx

    Here

  • I've heard that the boys over at google ported Quake 2 to HTML5. I've only seen videos of it though.

  • Has anyone had any success making an rpg base of some sort?

    If so, post results!

    Define an RPG. I am creating a sort of click and play adventure similar to Shadowgate (in fact I use the SG graphics until I make my own) with a dash of Final Fantasy and Runescape mixed in.

  • Lol. I try and get syntax errors. Do you have the source so I can see what I'm doing wrong?

  • By the way. Am I supposed to get a syntax error on line2?

    The syntax looks fine to me. I'm not seeing any unexpected ' or " or[] anywhere.

  • Maybe I'm a bit slow, but I still can't figure this out. Let's say, for instance, that our game has four different levels (layouts). We want a way for the person playing who has gotten to level 3 to be able to go to 7-11 or hang out with friends and not have to come back and start over at level (layout) 1 but continue where they left off at level (layout) 3.

    So how, utilizing these AJAX requests, php and subsequent sql, do we save which layout they were on and other pertinent info?

    I know we would need a way to create a php login, send the user's info to a php login script, update the sql database and maintain a session.

    We would also need to save the last layout (level) into the sql database for that user via a php script, then call that data into our html5 application from the database through php and into our game then have our game render the proper level (layout).

    So my question is, how would that be done?

  • That was freaking hard. I only got one in.

  • Getting a 404 code. No file.