dpyellow's Forum Posts

  • So, I'm making a game for school, and I can't get the enemies to work right. I'm probably doing something wrong with Instance Variables, but I want each enemy to use its actions dependent on itself, rather than the first one spawned. Any help would be greatly appreciated!

  • Monster Hunter 3 Ultimate... 350+ Hours and counting!

  • Okay, thanks guys, I'll test those things out as soon as I get a chance!

  • Hmm... not the easiest thing to fix, then? In that case, at least it wasn't just me.

  • Hey, so I've been working on naming my character at the file select screen,and I've got most of the things working, but I've hit a few snags. I can't figure out how to simulate a backspace, and I also need to be able to limit the length of the name to 6 characters (so that it can't be sticking out of textboxes).

  • Thanks! It works perfectly!

  • Hmm... I can't seem to get that working either...<img src="smileys/smiley9.gif" border="0" align="middle" /> Could you post an edited .capx to show me what you mean?

  • Thanks! I'll go try changing that around!

  • For my Zelda game, I'm trying to make it so that when you assign an item that is already assigned to one button to another button, the items switch, as in many real Zelda games (specifically the N64 games). I have a system in place, but it's not working. <img src="smileys/smiley19.gif" border="0" align="middle"> If anyone can find a solution, here's the .capx

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  • OOPS! I read it wrong, It should be the other way around, sorry... <img src="smileys/smiley9.gif" border="0" align="middle" /> Just a guess though, I'm not sure if it'll work.

  • Are you using the "Key is Down" event? If so, I believe you need to change that to the "On Key Pressed" event. That should only trigger the event once.

    EDIT: Check the post below... <img src="smileys/smiley9.gif" border="0" align="middle" />

  • This is a WIP I'm planning on animating in Spriter for a Stealth based game I'm hoping to start up.<img src="https://dl.dropboxusercontent.com/u/244574629/StealthGuy.png" border="0" />

  • Just a shot in the dark here, but maybe if instead of using 'X button is down', could you use 'On X button pressed'?

  • > and made sprites too big instead of linear sampling and pixel rounding likeDrewMelton said.

    Point sampling, not linear. But yeah :)Heh, oops! that's what I meant. <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Katala Thanks Man! I like how you made everything work in that .capx! About your suggestions, I agree with most of them, but there is a few things I`d like to clarify. For the Button Icon thing, the HUD needs multiple sprites for when you`ll be able to switch out items. and for the file size, ... that`s `cause I was dumb and made sprites too big instead of linear sampling and pixel rounding likeDrewMelton said.