DoudouSupreme's Forum Posts

  • An early version of the game I'm currently making

  • Thanks for your reply, I'll try this then.

    Ta,

  • Hi all,

    Basically I made a little platform that rotates with the rotate behaviour. If the character jumps on it, and the platform completely rotates, most of the time the character seems to stick to the platform and sometimes climb on top of it though you would expect him to fall.

    Since I'm not using any physics, I wonder how you would fix this?

    I have created a capx to show what I mean. Just jump on the platform and you 'll understand if my explanations we not clear.

    Thanks,

  • Hi all,

    I'm experiencing a problem with a gradient I've made once the project is exported. Basically I have got two different levels using the same gradient, which is using th effect "soft light". The gradient works fine on level 1 locally and after export. But on level 2, though it's exactly the same condition, the gradient behaves differently. See pictures below:

    Locally

    After export

    Anyone ever experienced something similar? Any idea how to fix this?

    For now I have removed the gradient, but it does not look as nice.

    Thanks,

  • Hi all,

    I'm wondering if scaling the layout "at the start of the layout" has any impact on performances? I suppose not but I prefer to check.

    Basically I have rescaled the level I made to see if that would play better before I make more levels:

    http://konnee.free.fr/Color_Scale

    But it seems to stutter a bit more when it's scaled down, specially compared to the original version:

    http://konnee.free.fr/Color

    So I'm wondering if it would be better to resize all the assets manually or not? The other thing I notice is the blur appearing in the background is a bit worse when moving, but that's probably logic since t's scaled down.

    Thanks,

  • notnsane Ok thanks. It seems to work fine when exported to NW.js

    blackcrypt Thanks for testing! I have just tried it and I don't have any problem running and jumping when pressing A or E. Not sure what the problem you're experiencing

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    • Added keyboard support.
    • Tutorials will only show up if you're blocked the first time you're supposed to use those controls

    Keyboard controls are:

    A = Left

    D = Right

    W = Jump

    Space = Shoot

    Shift = Run

    E = Interact

    Q = Switch color

    Esc = Restart

    New version is 0.2.7

    http://konnee.free.fr/Color

  • Then that's cool

  • I like the the visuals, it looks really nice!

    That said, I think you need to work on the UI, at the moment it covers about half of the screen, which is overwhelming in my opinion.

    Anyway looking forward to see more.

  • Hi all,

    I'm trying to make a little platform game (name to be changed once I have a decent idea). Basically you can absorb colors to reveal platforms or hide obstacles, and later you will be able to use abilities.

    The art is pretty simple since I'm no artist. Hopefully you'll find that acceptable

    For now, you can only absorb one color. I only made an introduction level to explain the controls and the game mechanic. This is a tutorial level as such, but probably would not make it to the final game if I was to complete it. It was just a way for me to create some sort of VSD.

    Recommended to use a GAMEPAD to play the game. You can test the level here: http://konnee.free.fr/Color

    I'll add keyboard controls later in the week if I can.

    In this level, there are still a few things I'd like to do or fix such as:

    • checkpoints
    • tutorial triggers earlier at some places
    • elements affected by colour flash when you try to switch and you're inside one of them
    • sound / music

    In the upcoming weeks, I'm going to make some levels a bit more complicated, with more gameplay mechanics than what I've got in this little introduction level.

    Finally let me know if you have any feedback, things you liked or disliked

    Note:

    I don't know why, but the game seems to be a bit jerky from time to time. I don't have that many objects and it should not use much CPU.

    So I'm not sure hot to get rid of the jerking. It happens at my place and at work. Only been using Chrome though.

  • Thanks a lot for the capx, greatly appreciated! I thought about using the sine behaviour but had no idea how stop the cycle.

  • Well I used the MoveTo behaviour for now (3rd party plugin) to get a smooth movement.

    Let me know if you have a better suggestion.

    Thanks,

  • Hi all,

    I would like platforms to bounce down gently before going back to original position when the player character lands on it. How would you do that?

    I have got the condition to detect when the players land but can't figure out what action to trigger.

    Thanks for your help!

  • A screenshot of the very early version of the platformer I'm trying to make