DoudouSupreme's Forum Posts

    So I have made a test in Construct 2 and imported the file in Construct 3.

    These are my events:

    So I am only using the tag "MusicLevel" in the menu layout for test purpose.

    1. If I use Construct 2 runtime, I still get the bug.
    2. If I use Construct 3 runtime, I don't.

    Do I need to switch now to Construct 3 and will this not happen when updating my projectt, that's what i am wondering?

    Also when switching to Construct 2, should I delete all my events, and "rewrite" them or it is exactly saved the same way so pointless?

    Thanks!

    I'll do a test at lunch actually if I have enough time since I'm at work :)

    What I noticed though is that I only get the issue if I use the "choose" expression to select randomly one of the 4 music. It does not happen if I pick a music at the start of the layout. Maybe it gets executed after the layout ends?

    Anyway I'll make the test properly with "choose" and "tags" to see if that solve my issue :)

    Thanks again.

    Hey, thanks, I'll give it a try with a quick test :)

    Hello,

    I am having a problem with overlapping music when returning too quickly from another layout.

    I am currently working with Construct 2 on my project.

    But to check if I was doing something wrong, I also tried to make a simple project in both Construct 2 and Construct 3. And I am getting different results depending on the origin of the file.

    So what I would like to know, if I am actually using events wrongly, no matter which engine version I use

    Basically I made 3 tests (same events, same assets):

    1. 1 test in Construct 2
    2. 1 test in Construct 3
    3. 1 test imported from construct 2 into 3

    I'm planning to move to Construct 3 in near future, but it's important for me to make sure that it's going to work given the situation.

    1. Construct 2 file: music overlaps when returning quickly from level 1 to menu
    2. Construct 3 file: music never overlaps
    3. Imported file: music overlaps when returning quickly from level 1 to menu

    1. Given the different results I am wondering why this is happening.

    2. Obviously I am wondering when I'll switch to Construct 3 if I'm still going to experience the same issue

    3. How can I fix it so when I import my project from Construct 2 to 3 it will work.

    Below screenshot of the events taken in Construct 3 (3 event sheets, 2 layouts):

    Thanks a lot for your help!

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  • So I reworked the art direction of the game I'm working on after a long break:

    Subscribe to Construct videos now

    On a misunderstanding, you might even like it <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Thanks a lot! To be honest, I always use f * dt because Math is not my thing, and art neither

  • ryanrybot Wow that's really cool! Thanks a million

    That's exactly the type of effect I'm after! I'm goin to check out the capx immediately!

  • I would be grateful if you could make a capx for me

    I tried but it does not look very good, so I am curious to see what I'm doing wrong. Do not worry about the animation bit, that's fine. I'm really interested in the visual result

    Thanks a lot!

  • blackhornet Thanks, that fixed the bug. I can sleep tonight

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  • Good idea, thanks! I'll give it a try

  • Hi all,

    So I have add this bug for a little while. I'm not sure why this is happening.

    Basically when the saw collides with a volume, it's supposed to change direction. See events and layout below:

    https://copy.com/GpLQfOqIlmQXu7KF

    https://copy.com/sNbkj8meGKWNuoxh

    This is working most of the time but sometimes it seems to trigger twice and it goes into the wrong direction.

    I have attached a capx to download so you can see what happens. You may need to refresh the page a couple of times because the bug does not always happen.

    https://copy.com/lmsWI9PXADnIvxwe

    Please let me know if I'm doing something wrong.

    Cheers,

  • Thanks a lot! I'll give it a go in a minutes then

    I'm actually going to post a new thread about a bug I can't figure out to fix.

  • Hi all,

    I'm trying to improve the lighting in my game. I have seen some of the examples and made some test but I haven't been able to actually make something really nice.

    I wonder if it's possible to make the lighting in Construct2 like in Alto's Adventure and if yes how would you do it?

    Subscribe to Construct videos now

    If you can point me to some examples (capx) or have any advice to give me, I'd be very grateful.

    Thanks!

  • > An early version of the game I'm currently making

    >

    >

    >

    That looks really well-done and quite polished for an early version! The simplistic visuals are initially deceiving--there's a lot of neat detail in there! Great work, I look forward to seeing more from your game!

    Thanks a lot for your kind words <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">