dop2000's Forum Posts

  • I'll try to make some time next week to go through the suggestions platform and update the status on some of the ideas, starting with the ones with the highest votes (as those are presumably the ones most people care about).

    Presumably, yes, but it also can mean that some of these ideas were heavily promoted on the forum or on Discord/Twitter etc.

    If you have such option, can you sort by year and then by votes? Because like I said, people have run out of votes a long time ago. In the past 5 months I see only two ideas with over 10 votes.

  • That's misleading - I figure you're looking at the "shipped" category, sorted by recent. In that case the dates are when the submission was submitted, not when we marked it shipped.

    I'm sorry, maybe the numbers are not accurate. But looking at the recent 100-200 suggestions, 90% of them have no status. A year or two ago you reviewed and commented on them regularly, now it feels abandoned.

    The problem with the size of the suggestions tracker is with 1000 ideas, it's a huge amount of administrative work merely to review them.

    Many of the 1000 ideas are outdated and no longer relevant. What we asking is to review at least recently posted ideas.

    I'd rather we had fewer popular ideas, rather than a mountain of things only one or two people want.

    The point system was working at the very beginning. But then people had used up all their points and it stopped working. Now we have a quite few old ideas with huge amount of votes (some of which weren't that good), and lots of recent very valuable ideas that struggle to get more than 3-5 votes. I really hope you are not judging the ideas by the number of votes they receive. I've seen tons of great ideas with very few votes.

    And the 25 votes limit is just stupid. I believe there are more than 25 things that can be improved in Construct and I hate being forced to constantly have to pick which vote to retract.

    So if the suggestions platform just ends up being a big source of disappointment and complaints, I guess we could just shut it down. But do you really think that would be better? At least people can vote on popular things as it is.

    In its current state yes - it's a huge disappointment and if you are planning to leave it as it is, then maybe it's better to shut it down. People will switch to posting their ideas on the forum, this will at least give them a lot more exposure.

    But if you keeping this platform, then something needs to be done about it.

    PS: I'm sorry for the rant, but like mOOnpunk said, it's now the place where good suggestions do to die, and it's extremely frustrating.

  • I'm not interested in 3D shapes (it's really cool, but not needed in my case) but it seems like the next few updates might end up being mainly about 3d shapes. There's me who is eager to see new stuff in the event sheet view, where I spent 90% of my time.

    Yeah, I'm excited about 3D shapes, but I'm working on several big games and what I need right now is improvements to existing features. For example, debugging a large project with hundreds of objects is not a pleasant experience. But I don't even bother posting ideas about the Debugger, because it hasn't been updated in years and likely never will.

    The suggestions repository is ironically where suggestions now go to die.

    When Ashley added "Minor suggestions" category about a year ago, it was working for a short while, many of the ideas posted there were reviewed and shipped. Now they are ignored just like any others.

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  • Ashley Tom

    I would like to raise the issues with the website for ideas and suggestions. Something needs to be changed, because in its current state the usefulness of this platform is really limited.

    You are constantly adding new cool features to C3, and it's awesome! But improving existing functionality is just as important.

    I browsed 100 recent submissions, about 10 of them have "already exist" or "declined" status, others have no status and no comments from Scirra. Only 2 are marked as "shipped" this year. Frankly, it's discouraging to post suggestions which get no reaction at all.

    It would be really helpful if you could mark ideas that you are considering to implement. Some of the suggestions I posted are quite important for me, for example this one - I need to know if there is a chance it will be implemented some day.

    Also, the voting system is pretty much broken. I have only 25 votes. There are 1000+ suggestions, 35 of which are mine. Every time I post a new idea, I have to revoke a vote from one of my older ideas. I want my ideas to show at least 1 vote, but I also would like to be able to vote for other interesting posts, so what am I supposed to do?

    Tagged:

  • Select multiple sprites, right-click on the parent sprite and there should be Hierarchy menu. (not sure if it's available in free version)

  • No, it doesn't need to be the first event, but normally you should add children in the same event where you create the parent object.

    There are 3 ways to do this:

    1. Create parent and all children objects in an event, and add children to parent.

    2. Put parent and children objects to the same container. Then, when you create parent object in runtime, all children objects will be created automatically. But you will still have to position them and add them as children.

    3. The easiest method - create hierarchy connections between parent and children in the layout editor. Then, when you create parent object instance in runtime and tick "create hierarchy=yes", all children will be created automatically, in their correct positions, and all hierarchy connections will also be created.

  • If it's a limitation of DrawingCanvas, there is nothing you can do about it.

    Maybe you can add a duplicate tilemap for shadow effect? Here is a simple demo. Or use one of the "Drop shadow" addons.

  • You can post a screenshot of the event sheet, or make a separate small project demonstrating the problem. Another option is to email your project privately to somebody.

  • Since the vast majority of Construct games are auto-scaled to support different display resolutions, I really don't know why anyone would need the absolute mouse coordinates. I have never used them. Maybe if you are making a desktop project and need to resize/move the window..

  • Yes, you can save SourceTilemap.TilesJSON into a variable, and then use "TargetTilemap Load" action to load tiles from that variable.

    I used the same method in this template:

    construct.net/en/game-assets/game-templates/random-level-generator-883

  • May I ask why do you use Mouse.AbsoluteX and not Mouse.X or Mouse.X(layer) ?

  • Here you go:

  • It's possible to determine moving angle - add two variables to store object previous position. On every tick calculate moving angle = angle(prevX, prevY, Sprite.x, Sprite.y), and then set prevX to Sprite.x, set prevY to Sprite.y

  • You can do something like this:

    Play animation "Walk_"&Costume

    Play animation "Idle_"&Costume

    Of course, you should name the animations properly for this to work.

  • C3 does support multitouch. You can add "On touch 1 start" event, it will trigger when the second finger touched the screen. But if you need to detect a short two-finger tap, it will require more work.