dop2000's Forum Posts

  • Ashley, I'm not sure who you were replying to. In the bug report that I logged I attached a project with only 4 official plugins, no addons.

    Also, you need to understand, that many developers are heavily relying on 3rd party addons in their projects. I am not saying that you should have tested them all of course. But it would be nice if you'd given us a heads up that many addons will stop working with the new release. I lost almost the entire day trying to find why all my projects are crashing.

  • Thanks for checking!

    This is odd, it still doesn't work for me and there is the same error in all browsers..

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  • I logged a bug report. If anyone having the same issues could you please leave a comment.

    github.com/Scirra/Construct-3-bugs/issues/4524

  • Tom are you saying the game runs fine for you?

    I tried on two different laptops with Windows 8.1 and Windows 10. Browsers are Chrome and Firefox, latest versions, tried cleaning cache.

  • Yeah, lots of addons stopped working in r234

    Scirra developers really should have warned us about this breaking change.

  • Desktop version still crashes for me on bigger projects...

    Edit: and even on small projects. Tried re-installing nwjs, clearing cache etc. and no luck this time.

    Can anyone help please?

  • I had similar issues today - desktop version wasn't working properly, when previewing projects they were either stuck in black screen or crashing.

    After updating to the latest NWJS SDK v0.51.0 it now seems to be working fine.

  • I have the same issue - the game window remains black, tried both Firefox and Chrome. There is an error in console, not sure if it's related:

    Arcade link:

    construct.net/en/free-online-games/random-level-generator-23488/play

  • Interesting find!

    I also noticed that using a List Object this way allows other things that normally would wait until after a For/Loop to finish (like animations, or rotating objects) will continue normally DURING the For/Loop.

    No, I don't think so. The loop ends pretty quickly in less than a second, and then the sprite animations and behaviors start playing. The updates for all form control objects (listbox, progress bar etc.) seem to be queued and happen after the loop has ended. All these objects skip the intermediate values and only show the final result, oddly except for the listbox, which tries to show all values. And it takes a long time for it to iterate through all values.

  • Make sure that the Boss image (and all other imaged) in the animation editor is facing this way --->

    .

    .

  • Physics is not compatible with other behaviors that may alter object position. It's recommended to move Physics objects with Physics actions only, like "Set velocity" or "Apply force".

    If you need to teleport an object to another position preserving its velocity, you should save velocity values in a pair of variables, then move the object, then restore velocity from saved values. You may also need to temporarily disable/enable physics to avoid glitches. And make sure it doesn't overlap other physics objects in the new position.

  • These are different things. FileChooser is for browser games, in NWJS project use NWJS actions - "Show open dialog", "Show folder dialog".

    Then in "On dialog OK" trigger you can get path from NWjs.ChosenPath expression

  • Just remove the alert. Browser.ExecJS("parent.var")

    Also, in C3 it's easier to use a script instead of Browser object.

    runtime.globalVars.userID=parent.var

  • Why can't you do it on PC?

    Also, you posted in the wrong forum. This forum is for Construct 2.

  • Creeps Compilation You probably need to create a function in the parent page that would return these variables. And then call that function from the C3 code.

    Another option is to use query parameters, check out this post:

    construct.net/en/forum/construct-3/how-do-i-8/variable-webpage-153171