Physics is not compatible with other behaviors that may alter object position. It's recommended to move Physics objects with Physics actions only, like "Set velocity" or "Apply force".
If you need to teleport an object to another position preserving its velocity, you should save velocity values in a pair of variables, then move the object, then restore velocity from saved values. You may also need to temporarily disable/enable physics to avoid glitches. And make sure it doesn't overlap other physics objects in the new position.