jomo
I just bought your module so I have the most up-to-date version as of this morning.
I'm supposed to learn this module as a task set by a company I am working for. I must admit that I am a bit confused as to how exactly it works. Please forgive the fact that I will be starting with very basic questions. I want to do this slow and steady to make sure I get it along the way.
Early in this thread, you mentioned that the work flow is:
[quote:j9q3iugl]
1. Create a prototype dialog box.
2. Replace things on it.
Looking at the capx file, I see the main layout uses the e_main event sheet. The e_main event sheet includes the e_eModule_dialog_template event sheet. It then splits up each type of available preset into their own separate examples.
Running the main layout, I found that you are using assets form the eModule_dialog_template layout for the dialogues to appear. However, I don't see the actual connection! To test this out, I created my own layout and event sheet (both named "newb" accordingly). The newb event sheet includes the e_eModule_dialog_template event sheet, and the newb layout only contains one instance of btn_brown. I then copy and pasted the "Example#1 - Prototype" section from the e_main event sheet into the newb event sheet. You could probably guess that this attempt at creating a prototype dialog box by copy and pasting was not fruitful. When I ran the layout, clicking on the button did nothing.
What am I missing here? How is the main layout showing the assets from the other layout, but I don't see any instances of those assets actually on the main layout in Construct 2? Most importantly: What is my starting step at learning how to use your module?
It looks like it has a lot of potential, and other more savvy users have figured it out. I for one am at a loss, however.