Donald Cela's Forum Posts

  • donald Cela and Josek5494 does your plugin work with Intel XDK v.3522 and exporting with the "New Intel XDK Project Format"?

    i guess it works ... testet again on android and ios and the invite function worked on both

  • the login function in construc2 , and added the Intel XDK . more I think it is wrong on facebook. adding platform. like the image below

    https://1drv.ms/i/s!ArVheCeCw37G4TVvZ-m5at9JIZX0

    I do not know what to put

    Ill pm you the answers , and you can send the questions related to facebook directly to me , so we keep this thread for the plugin mainly ...

  • I'm having trouble setting up the plugin on facebook who can help thank you. on the mobile screen I'm having this response

    https://1drv.ms/i/s!ArVheCeCw37G4TPLFvLaXiwwbNwa

    What event/action did you use from the plugin ?

  • donald Cela thank you so much for posting these pictures. It will be hugely helpful in troubleshooting Jose's plugin. Which version of Intel XDK are you using? Could you also post a picture of your app settings in Facebook Dev?

    My xdk version is 3491 ( i believe latest )

    Create app on facebook dev console and add platforms that you are interested in , like ( fb ios android , windows phone ect) nothing special in the settings really , (((at least not that im interested in other details because facebook has the tendency to update too often and every time changes the apps system too much to keep track of all details))) .

    I mainly intent to use the plugin for invite and app request since one person every single time can invite max 50 people to install the app ( so if you have lets say , 4 friends , with avg 150 friends each )... you can get the game link to 500+ people in relatively short time ... While the the app request since i first tried it last night after your comments , seems to work so ill probably use it to create a "gifting system" for my apps .

    ... SO , go to https://developers.facebook.com/docs/ap ... s/overview to generate your applications invite url .

  • also screen capture video of my app , using josek plugin , on android :

    1 app invite ( first) working ...

    2 and app request ( the second tested) working ...

    https://suvatim.bitrix24.com/~wejY4

  • testet again both app request and app invite ...

    App invire requires you to generate url through facebook developer console while app request does not ... same thing for share dialog , i believe it requires url generated but i haven't tried doing that , only the invite's url , so cant really test share dialog ( my workaround is to use simple widget plugin because it gives the ability to the players to create their own message since facebook new policies don't easily allow developers to post predefined messages on behalf of the account owner ...

    STEPS :

    1 https://suvatim.bitrix24.com/~bll38 event

    2 https://suvatim.bitrix24.com/~9GMm1 export

    3 https://suvatim.bitrix24.com/~QO0hO XDK format

    4 https://suvatim.bitrix24.com/~z7AuM import

    5 https://suvatim.bitrix24.com/~mhX4n plugins

    6 https://suvatim.bitrix24.com/~84dFz build settings p1

    7 https://suvatim.bitrix24.com/~f2HgW build sett... p2

    8 build ... (only android tested so far)

  • Hey , so i tried the plugin with intel xdk and it seems to work great . Until now i have tested the login function and the invite friends one , since those were the most important for my game project , and got it working , but i usually export it on android 4.1 api number 16 ( since on a lower api phones , the performance is really bad and it gave me a weird error during build app , also it does not matter to me since the performance is baaad in devices with android vertion older than 4.2 , so 4.1 seems fine ) and it works great with the latest whitelist option of xdk ... testing it soon on ios , and will post for updates

    Edit : so im reading about your login problem ... weird thing is i dont use login at all but whenever i execute invite action , it automatically asks me to login if im not logged in or just takes me directly to the invite list from facebook if im already logged in ... also will try other actions to see if i get the same positive results

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  • It's not. We are in a completely different genre with a very different player base.

    Makes total sense what you say , now that i see it that way it even seems pretentious to worry about that at all ... but hey , who knows !

  • You start using keyphrases like "Available offline", or " Does not require you to get off your ass".

    something to keep in mind !!

  • Find a camera plugin for construct with propper actions and on xdk import camera plugin in plugin section

  • Create immage-point on the board sprite-s (0, 0) pixel . Than on object clicked set object position to board.imagepoint

  • Do you mean latout ? If yes than set variable to choose (x, y, z, ...numbers bigger than 0) and add conditions if variable is >0 and equal to x,y or ... whatever number - action go to layout

  • Condition - is animaion playing "yes" ... --- add action "drag/drop (drop)"

  • Hi !

    Is anyone of you guys planning on releasing their game soon ? How do you think the "explosion" that is pokemon go , is going to affect your release . Personally i was planning to release my game in few weeks but in the same time PGo will officially release in my country (actually almost everyone is already playing it from unofficial apk-s ) . So i have the fear that no one will ever care about my game no matter how confident i am about its quality ...

    Anyone else has had previous experiences trying to release their game in the same time a "Hit videogame" gets released , and how did you cope with the situation ?

    Thanks !!

  • Iphone 6/6s set canvas size problem

    ____ So i have been working for some months in this project and am currently testing it on different devices .The problem i have encountered here does not happen on facebook app canvas , on android devices and on iphone 5 and 5s .This only happens on iphone 6 and 6s ... (i don't know about ipads since i don't have one to test it ) . I totally know that Iphone 6 and 6s are not a huge part of the market but i cant really send the app for review to apple if it does not work on those two devices and potentially more apple smartphones that i haven't tested . Also im not sure if i should post this as a bug here but honestly dont know where else to ask for help . The bug happens only in one of the layouts when i resize the canvas , on iphone 6/6s after the resize event it zooms the view to what basically is something to close 1/4 of the intended canvas size and it is positioned on the top left corner of the intended canvas view ... now what is confusing me is that the same problem does not repete on other layouts when i use the ''set canvas size'' action ... to test this even further i created a capx file called layouts where i specifically test ''set canvas size'' action triggering it in different ways and when i test this through the same process on ( intel XDK ) in none of those layouts i encounter the same problem . so in both capx files and in 5 layouts where the ''set canvas size'' action is triggered the bug happens only on one of the layouts . ____

    Attach a Capx[prob i6]

    ____ https://donchupacabra.bitrix24.com/~srHBG

    Description of Capx[prob i6]

    ____ This is my games Capx file but with all the assets taken out in stead i have replaced the background with an image that is supposed to indicate if the bug is happening or not ( when you can see only 1/4 of the picture than the bug has happened ) and you will see this on the "Run"-called layout of this capx on iphone 6/6s ( the bug happens even when tested through intel app preview ) i havent tried recreating a new layout and importing all the sprites with their correct sizes and positions because it would honestly take a really long time that i dont have . ____

    Export process : prob i6.capx

    Minimize script (No) ,,, Use WK Web View ( Checked or unchecked , does not seem to fix the bug ) ,,, export to ios 9.0+ (makes possible for widget plugin to work on xdk ios) ,,, on XDK > fullscreen checked ,,, view orientation portrait , minimal api ios 9.0 .

    Attach a Capx[layouts]

    ____ https://donchupacabra.bitrix24.com/~oxkGJ#

    Description of Capx[layouts]

    ____ In this CapX i have tried triggering the same bug from canvas resize acrion but it does not happen in any of them(tested also in all devices) ... instead i encountered some thing weird too in this file ...( when you open this cap x and go on layout called "l1" after it resizes the canvas it sets the WRONG SIZE *seems to respect only the ratio* , and you cant go back touching the 'back' text*seems frozen* ) but this CapX is not my main concern as it is only for testing purposes ____

    Observed Result[prob i6]

    ____ on ''Run'' Layout on ''prob i6'' CapX after few seconds from start of layout , i trigger set canvas size to 700x1194 and it shows me only 1/4 of the intended view , top left corner ( happens only in iphone 6/6s) ____

    Expected Result

    ____ i want the hole picture to be visible like it happens on android , faceboook , iphone5 and iphone 5s ____

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (NO)
    • Internet Explorer: (i dont know)

    Operating System and Service Pack

    ____ W 7 sp3 ____

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using beta release r230 ____