Domino99's Forum Posts

  • VISCERA is a twin stick shooter game with a horrific style.

    abel-graux.itch.io/viscera

    Warning /// the game is only playable with a controller.///

    VISCERA is the name of a strange dungeon made of flesh in which many monsters live, each more dangerous than the other. Will you succeed in coming out of this adventure unscathed and unraveling all its secrets?

  • Merci beaucoup cet exemple ! Il m'a bien aidée et après quelques modifs il marche parfaitement. :D

    La technique est un peu bizarre je pense pas que j'y aurais pensé.

    Merci encore d'avoir pris le temps de m'expliquer c'est vraiment très sympa de ta part.

    Thank you for this example! It helped me a lot and after a few modifications it works perfectly. :D

    The technique is a little weird I don't think I would have thought of it.

    Thank you again for taking the time to explain to me.

  • Merci pour toute ces info !

    Je sais que je suis un peu chiant mais peux-tu m'expliquer plus en détaille comment tu crée cet effet de rotation avec tween ? C'est la seule chose que je n'arrive pas faire.

    (j'ai essayé de le reproduire avec la behaviors orbit mais j'ai un problème d'offset)

    Thanks for all this info!

    I know I'm a bit annoying but can you explain to me in more detail how you create this spinning effect with tween? It's the only thing I can't do.

    (I tried to reproduce it with the behaviors orbit but I have an offset problem)

  • add an english traduction to your messages before the admins warn you !!!

    Sorry I noticed he spoke French I just thought it would be easier to communicate like that.

  • Je n'ai pas encore commencé à faire le RPG (j'ai juste envie de reproduire vite fait un paper Mario). Je pense pas encore avoir le niveau pour produire un résultat qui me plaise vraiment.

    Mais en regardant tes vidéos de gameplay je me suis posé 2, 3 questions comme :

    - comment faire des menus tournants ?

    - comment calculer les trajectoires de saut lors des animations ?

    Tant pis pour les proto merci quand même. (Fais des saves les prochaines fois sa mange pas de pain et c'est toujours sympa à avoir sous la main :D)

    I haven't started doing the RPG yet (I just want to quickly reproduce a Mario paper). I don't think I have the level yet to produce a result that I really like.

    But while watching your gameplay videos I asked myself 2, 3 questions like:

    - how to make rotating menus?

    - how to calculate the jump trajectories during the animations?

    Too bad for the prototypes, thank you anyway.

  • Oui je connais Bug Fables, au début j'étais repoussé par les graphismes mais j'en ai entendu beaucoup de bien depuis. Je pense que je le ferais bientôt.

    Sinon c'est dommage pour les proto je les trouvais vraiment impressionnant ! (avec les petits graphismes mignons qui passent bien)

    Y'aurais même pas moyen d'avoir le code sources d'ancienne version ? J'aimerais vraiment l'analyser car le rendu est très proche de ce que j'aimerais essayer de reproduire.

    Yes I know Bug Fables, at first I was repelled by the graphics but I've heard a lot of good since. I think I would play soon.

    Otherwise it's a shame for the prototypes I found them really impressive!

    Wouldn't there even be a way to get the old version source code? I would really like to analyze it because the rendering is very close to what I would like to try to reproduce.

  • Salut j'ai remarqué que tu avais fait pas mal de prototypes en plus de celui-ci. Ce serait possible de les tester ? (j'adore les Mario RPG)

    Hi I noticed you made quite a few prototypes besides this one. Would it be possible to test them? (I love Mario RPGs)

  • Thanks for the help ! I didn't understand it like that.

  • why it's never triggered ? -> how to fix it ?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I finally found the problem! Apparently it is better to load all the sprites/animation at start (on the first layout) than during the transition between two layouts because it have chance to overload the CPU and crash...

    Anyway, thank for your help, it got me on the right track :)

  • In fact the game is already over and has more than 250 events so it would be too much to ask (moreover some of the notes are written in French).

    I just hope to find some lead based on what people knew about that kind of mistake.

  • After some testing I realized that when I go from the menu to the main scene the CPU usage goes to 100% and then stabilizes to 25. According to the debug menu it comes from "engine and other". How can I solve this problem?

    Tagged:

  • Thank you for your reply !

    After some testing I realized that when I go from the menu to the main scene the CPU usage goes to 100% and then stabilizes. According to the debug menu it comes from "engine and other". How can I solve this problem?

  • I realized that the HTLM version of our game had 1/2 chance to crash when changing scene at the start of the game (when transitioning from the title screen to the game)...

    It seem that firefox and edge don't have the crash at the beginning (so here I need a fix for chrome).

    Here the log when the game work :

    And here is when the game crash:

    The crash screen:

  • Thanks a lot !