dkdoom's Forum Posts

  • 1) the sprite object has a 'Object is On-Screen?' condition; not sure about other object types.

    2) if you mean the gravity checkbox of the physics behavior, then no, there is no expression for that. if you mean the gravity of the platform behavior, then yes, you can get that value with an expression & put it in a textbox. when adding the 'set text' action, double-click the sprite object in question in the bar at the bottom of the dialogue & check out the 'platform' tab to get to the expression.

  • If you don't mind me asking, is that using Euler Angles, Axis Angle, or Quaternions for it's Rotation Matrix?

    s far as i can tell, i'm probably using euler angles, that is: three consecutive transformations around the x, y and z axis. i knew i wouldn't be the only one hacking at this :) i'll publish asap so anyone with quaternions up their sleeve can improve on it.

    > Hmm... would it be possible to create a 3D globe mesh, say, a planetoid shape and rotate it around? Then one power of two texture could be use for the planet. :o

    > d say that's a possibility

    efinitely; but more complex/irregular models are going to be a hassle, since the mesh always needs to be a grid, which has nasty implications for modelling.

  • working on methods to abuse the mesh distort feature ...

    in this case, rotating the mesh freely around 3 axis.

    i'm rather happy to finally have it working & make the 'butt-ugly techdemo screenshot' milestone; i'll publish all the tools once they're finished.

    <img src="http://i705.photobucket.com/albums/ww58/mwroom/screen_zero.jpg">

    <img src="http://i705.photobucket.com/albums/ww58/mwroom/screen_one.jpg">

    <img src="http://i705.photobucket.com/albums/ww58/mwroom/screen_two.jpg">

    the holes in the mesh are intentional transparency :P

  • it might help to throw in a few explicit casts to string, like:

    SET NPC('STATUS'): str( NPC.Value( str( NPC.Value('STRING'))))

    not sure, though.

  • <img src="http://i705.photobucket.com/albums/ww58/mwroom/cando.jpg">

  • in 99.2, the comment-dialogue has an empty drop-down-menu and a button labeled Button2. what does it do?

    ( i pushed it )

  • Bug report time

    t is the happiest of times :)

  • i just want to check wether this is just me (else i'll file reports), since it is a bit strange:

    • start a fresh construct 99.2
    • open a new dx runtime, go straight to the event sheet
    • double-click the event sheet, but click 'cancel' in the dialogue
    • repeat the above 2 more times
    • on the next double-click, the dialogue does not show up
    • on another double-click (or any other interaction) construct closes.

    another one:

    • fresh construct, fresh layout, straight to events
    • add an event, use any system object condition, finish adding the event
    • add another event, select the system object, click next ...

    kills my construct everytime. how about you?

  • thanks!

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  • sorry for being off-topic, but: nice avatar, xiao ;D

  • well, the beauty (& potential) of a feature is in the eye of its users :)

    you never know what people might come up with, so i'm a strong advocate of offering as many entry points as possible.

    ashley, it would be very nice if you could spare the time to drop me a note (or wikipage) describing the format; i'd really like to try this, but i'm too much of a scriptkiddie to seriously unravel constructs source code.

  • i really appreciate the new feature, and i was wondering if it was possible to edit the meshes in any other editor, since i've never heard of the .mesh format before.

    if that's not possible, i'd be interested in the rationale behind inventing another 'proprietary' format versus rolling with any of the existing, widespread & readable ones...

  • ? :D

  • Construct Cupboard Cutting Crew

    re-build a cupboard from scratch!

    instructions ingame

    all images stolen from the internet

    download .cap (made in 98.9)

    download .exe

  • sounds very cool & like a reasonable plan! i'm confident that you will continue to rock! thanks for everything.