Djomla's Forum Posts

  • 10 posts
  • Kenney has some really nice isometric game art.

    It is all available for free (http://kenney.nl/assets), or you can pay a little bit of money (https://www.scirra.com/store/2d-game-gr ... ssets-1711) to get it all in one download.

    https://www.scirra.com/store/2d-game-gr ... ssets-1711

    I bought this ^ and it has some really good isometric art.

    Those are very good and free , thanks !

  • I'm looking for some nice isometric art for my next game but i can't find normal site so if you can recommend me some good sites i will be thankfull . It doesn't have to be free but the prices should be reasonable (not like iStock,ShutterStock ) Thanks in advance!

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  • If i understood , my "table" should be on layer 2 and player (AI) can only go (stand) on layers 1 and 3?

  • This is the result i was looking for, thanks for the 10th time .I think i can understand most of your event sheet but some parts of it are locked because i have free edition (I need to buy full version ASAP )

  • yes it can be done, but its a tricky thing isometric games are more complex than 2d classic ones.

    Yes i know that but it can't be that hard , right ?

    I though it is possible but i have no idea how AI will follow random path , avoid all isometric solic object and for example clean the table

  • I think almost everyone heard for Restaurant City one of the most famous games on Facebook.

    Can you make similar game like Restaurant City for example in Construct 2 without multiplayer compatibility ?

    So you'll have a isometric object (restaurant) ,where you can level up , unlock some stuff , drag and drop , many layers that pops up on touch , AI movement from point A to point B avoiding solid object (path finding). Can you do all this in Construct 2?

  • You're most welcome, Djomla. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" />

    Yes, it's possible to arrange them drive around on their own using pre-made paths, randomly.

    To do that, it would be better to use Rexrainbow's rex_spline behavior that can be found on the following link.

    behavior-rex-spline_t178563

    Here's an example of an automated path moving of two cars in game.

    https://www.dropbox.com/s/9w6hbld35mk3e ... .capx?dl=0

    And.. (ahem..)

    I thought finding a method of making things to occur randomly would be fairly simple, but it was found to be embarrassingly difficult.

    I have tried to make an example for you for that portion, but failed to do so..

    I don't know why it's not working.

    Here's an example capx file I got stuck at.

    https://www.dropbox.com/s/43opfvica4ult ... .capx?dl=0

    Basically there were 3 things.

    1. One car.

    2. 3 waypoints (Waypoint1, Waypoint2 and Waypoint3).

    3. I've set a variable to randomly choose one of numbers linked to a certain path-generation-and-function-call, but it's not working.

    I've worked on this for more than 2 hours and ended up giving it up.

    If anyone else can take a look and teach us how to do this, I would greatly appreciate it.

    Thank you.

    By the way, to make the game look good, the car needs to be rotated accordingly, when it reaches certain positions on the map, that is.

    I am so suprised and grateful on how much effort you put in every reply! I can't describe how much I'm thankfull at this moment. I'll check your work and i'll try to see if i can somehow fix it (even if i know it is impossible to do this on my skill and knowladge level <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /> ) . If i find solution i'll post it here for sure ! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy" /> Again thanks so much !

  • There are official Scirra tutorials on something like this :

    youtube.com/watch

    youtube.com/watch

    Go check them out <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile" />

  • I have never created isometric games, but I came up with two ways to possibly move an object on its own.

    1. Sprite animation

    Basically, there are two animation sets; 'Default' and 'Driving' in this capx example.

    When a user clicks anywhere on the screen, the 'Driving' animation will play.

    You'll notice the animation is choppy, because the animation contains 10 PNG frames.

    https://www.dropbox.com/s/raam5rd0dgf5g ... .capx?dl=0

    2. Rexrainbow's MoveTo behavior

    You need to install Rexrainbow's behavior in order to open this example file.

    https://www.dropbox.com/s/nv5db4nqzdbzb ... .capx?dl=0

    You can download the behavior from by visiting this page.

    behavior-moveto_t63156

    To learn more about how to install behaviors, please visit this page.

    how-to-install-plugins-and-behaviors_t63985

    You'll notice the animation is moving smoothly.

    And.. finally, this is how other people have found ways to make their players move around in an isometric environment.

    Check them out. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" />

    how-do-i-move-object-on-isometric-angle-bullet-custom_t127913

    https://www.scirra.com/tutorials/5010/p ... tric-games

    First thanks for replying and showing me all of this <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green" /> I checked all of ways and MoveTo Behavior is the best, smooth animation that follows straight line is exactly what i needed. My bonus question is : Is it possible to make car path random , make car options where he can go and let him choose ?

  • Greetings,

    I'm fairly new to Construct 2 , but i'm not completely begginer . My question is how to make car move from point A to point B or even randomly ? Thought question i know , but it will make my life so much easier if someone could help me

  • 10 posts