You're most welcome, Djomla. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">
Yes, it's possible to arrange them drive around on their own using pre-made paths, randomly.
To do that, it would be better to use Rexrainbow's rex_spline behavior that can be found on the following link.
behavior-rex-spline_t178563
Here's an example of an automated path moving of two cars in game.
https://www.dropbox.com/s/9w6hbld35mk3e ... .capx?dl=0
And.. (ahem..)
I thought finding a method of making things to occur randomly would be fairly simple, but it was found to be embarrassingly difficult.
I have tried to make an example for you for that portion, but failed to do so..
I don't know why it's not working.
Here's an example capx file I got stuck at.
https://www.dropbox.com/s/43opfvica4ult ... .capx?dl=0
Basically there were 3 things.
1. One car.
2. 3 waypoints (Waypoint1, Waypoint2 and Waypoint3).
3. I've set a variable to randomly choose one of numbers linked to a certain path-generation-and-function-call, but it's not working.
I've worked on this for more than 2 hours and ended up giving it up.
If anyone else can take a look and teach us how to do this, I would greatly appreciate it.
Thank you.
By the way, to make the game look good, the car needs to be rotated accordingly, when it reaches certain positions on the map, that is.