Discmach's Forum Posts

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  • Maybe use a different method for spawning altogether if it is an unfixable issue.

    Could set invisible markers around the environment (one at each corner for example) and each round the ships spawn from these positions.

    In-game this could be covered up with a graphic showing a wormhole, ship spawns and is propelled 64 pixels into a direction towards the player with a random add to the angle of + or - 45 degrees.

    This whole mechanic inturn tells the player, "ships will always spawn from these 4 points - best to keep away from them in future" and the random angle the ships fly out of each wormhole at least prevents the whole thing feeling too "uniform".

    (Part of the reason I'm suggesting this is because multiple times the ships spawned on me/too close to me, inflicting massive damage)

    Otherwise love the game, reminds me alot of that astroids game Activision released a few years back :)

  • Rewritten original post. Please check it out :)

  • You aren't exactly offering much incentive for your requirements.

    Idea on what platforms you are looking at? Resolutions?

    And to be frank, looking at your current artwork, you cannot expect an artist to do work, at that skill level with no clear incentives.

    Just some more information would really clear it up guys,

    peace.

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  • Had mine for last 2 weeks, no noticeable controller lag for me with the controller.

    Only real performance issue I've had is with Shadowgun demo. Fluctuating fps etc, but I suppose it was running at 1080p.

    Looking forward for C2 support :D

  • You seem quite new, which will put people off, so some friendly advice to attract artists.

    Make your game using placeholder sprites (stickmen for example) then show this to everyone and then request an artist.

    You'll get far more responses :)

  • Not too sure I'd be a good fit for you guys. Best of luck though

  • It would help if you expanded upon your point:

    "Discmach's methods are somewhat questionable imo."?

    Cheers

  • What type of art are you looking for?

    Can you link any example games you are aiming for in terms of style?

    I'd consider helping out if the styles suit what I can do.

  • Have any examples of previous games and work your team has done?

    And you're looking for an artist, but you haven't stated what style you want, that would be helpful :)

    Cheers

  • Updated with more information.

  • Your team have any experience? What formats you aiming for? Why flash compared to html5?

    Do you have game ideas already in mind?

    Would help if you added more info :)

  • Create a separate object that is the shape of the shadow you want. (Maybe alpha the edges so it blends better)

    Pin it to your zombie under his feet.

    Apply multiply effect to shadow.

    (Multiply effect will actively darken the sprites beneath it to look more natural.)

    If you want it to change direct (because of a light source) could simply set their angle to rotate at the right angle to it.