Discmach's Forum Posts

  • Showing some example images of what you want would help people understand. One source (LoZ-ALTTP) isn't enough information unless you wanted someone to almost rip off its style :)

    Maybe some insight on what your budget/limit of what you want to pay too.

    I'd be interested in doing it for you guys.

  • I think at that price per hour you are on the wrong forum dude. You will find it difficult I think anywhere to get work with rates like that. peace

  • PM'd

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  • TELLES0808

    I really appreciate the advice :)

    I know about Webgl issues with mobile devices, I guess I'm hoping to find some alternatives. The main webgl effect I've been using is "Vertical Blur", and I know I could just manually blur it in photoshop as an alternative.

    Didn't consider using families like that, I'll give it a go :)

    Thanks again :)

  • Need a programmer/someone with experience exporting games to either platform.

    (Would prefer to deal with a person of 16+ thankyou)

    The Game

    Features which I really want help on:

    • In-game purchases for upgrades etc
    • Locally stored highscore (Unless can suggest a super easy/cheap way for online leaderboard)
    • Help on some in-game problems I've been having, such as objects spawning on top of each other, help me out a bit on values within game.
    • Mobile optimization advice

    Will pay for work, and give credits in-game.

    No profit share (Unless you wish to discuss these terms for a smaller payment)

    Please PM me or email me at discmachgamessxr@gmail.com

  • Well any artwork to prove your skills and whether it is going to be a good partnership would be helpful to all in making their decisions.

  • A link to your artwork would be appreciated.

  • I thought you needed to first of all make 50k before ouya gives you an extra 50k.

    Do you really have an idea for a game that will make over 50k using C2?

  • I recommend if you are to have a portfolio with videos showing off animation. Please use a host that doesn't fill it with adverts.

    Do you also have examples of 2d artwork?

  • Removed artwork

  • Removed artwork

  • hmm tempting; 2 hour car journey down the motorway.

  • Excal good point.

    And here's my tip (based on experience): if you get a team together, make sure you have an art director (can be one of the game artist. Or if there's more, the best one). Get feedback from the whole team, but let the art director have the final say. That way the game will have a consistent look (if the art director is any good), and the artist(s) won't quit after 2 weeks.

    +1 on this advice.

    Past experience - programmer/game designers make for terrible art directors :/

  • grovey Pm'd dude

  • Everything is working well within Psyblocks,

    Art and programming are no issue :)

    Most/all game mechanics are done and what I need is someone who can help out with level design.

    Someone who can make diagrams of supposed levels, with extensive labeling and a good understanding of end user experience.

    Reasons for doing this?

    Although I have a good understanding of game design and such, I feel I need a fresh pair of eyes to input and take leads on the level designing.

    At the same time, level designers can help influence certain features, so it isn't just a throw away position.

    Experience is a bonus.

    Payment/Incentive:

    Because of the position it isn't really compatible with upfront payment. So incentives are the experience, name in the credits and a percentage of Kickstarter/Indiegogo amount AND/OR percentage of profits.

    Bound to be questions, so send them my way by private message, or email me at discmachgameszix@gmail.com

    Cheers all,