Discmach's Forum Posts

  • That budget is too small for amount of work required. I'm out. Best of luck dude.

  • I didn't really understand what was causing the slowdown, but it seems to be gone now.

    The sharks head, and the people had physics behavior on them, I removed that and also removed the seaweed at the rocks.

    Seemed to fix it :/ lol

    Great to know it's working on a PC like yours :) Thanks for trying it out for me and letting me know what you think.

    Webgl was on.

    "**EDIT**

    I see you are looking for Android export. how?"

    I'm not quite sure I understand the question, could you rephrase.

    Cheers

  • Bump.

    Over 100 have tried the demo so far, and yet no comments.

    Thanks guys <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Could you link/post some example images perhaps of the style you want. Finding it a little difficult to grasp.

    Do you have official Ford licence then for the models of the cars?

    Cheers,

  • dl.dropboxusercontent.com/u/123274811/sharktest3/index.html

    I'm looking for someone skilled and trustworthy to take a look at my raw file for this game and tell me what is causing the frame-drop.

    As well as that, a browse over my events/objects and a little help optimizing... if it needs optimizing.

    Link above for people to play/test now.

    Arrow keys propel shark and turn him.

    NEWER VERSION UPLOADED PLEASE TRY

    Of course a few opinions now in this thread wouldn't go amiss :)

    Want to sort this out soon, to release full game for free within a month on Android store.

  • Update like I said.

    dl.dropboxusercontent.com/u/123274811/Sharktest/index.html

    It works rather well, changed idea slightly and added some artwork of mine :)

  • Big thanks dude, got me right on track with your help :)

    Will post updates to the game soon :)

  • JohnnySix

    I'm not going to have a tail, I'm trying to find a way to get the same movement as the original deathworm :)

  • LittleStain

    dropbox.com/s/m7bxbl8buesee1y/problem2.capx

    tried to start your method, and on my screen when testing the head is just screwing up, no idea whats going on.

    :/

    Anyone able to help out too? :)

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  • Been fretting over and over trying to work out how to do this.

    kongregate.com/games/playcreek/death-worm

    I'm interested in the way the worm looks, just its movement.

    Seems to have two states of movement. Underground movement controlled by physics/bullet? I've no idea.

    When player launches worm into the sky I think arrow control is disabled while worm does its thing. And when it hits back to earth and regains movement its so natural looking.

    TLDR:

    I cannot figure out how this worm moves. And transitions between underground/sky.

    I want to use this effect on a drilling machine that drills underground for ore and launches upto the sky to recharge energy etc/collect special tokens.

    Any help, much appreciated all :)

  • $50 is really low unless your bar for quality is set extremely low...

  • PM'd :)

  • Bump

  • Adore the Catwoman piece in your blog/portfolio.

    Have bookmarked you, I have a few projects I think you might be great for:)

  • Getting frustrated with myself being unable to get the bg scrolling properly in a "doodle jump" -like game.

    Looking for someone fairly knowledgeable in C2 for some help.

    Due to size of task in question, I can't think of much to offer, than credits in-game.

    Of course if said person completes the task, and is interested in helping me quickly get this game out quickly, I can offer alot more. (cash payment, profit split, whatever you wish for.)

    Cheers all,