dinofun's Forum Posts

  • I've tried it in Brave, Chrome and Windows Edge.

  • I have a program that has a line of code to toggle music when I click on a Sprite and another line that takes you to a Level Select screen. Both click events work fine in Preview mode but neither work once the program is uploaded to my website. Any ideas why? The code is below.

    + Mouse: On Left button Clicked on level_selectbtn

    -> Audio: Play selection.webm not looping at volume 0 dB (tag "sfx")

    -> System: Wait 1.5 seconds

    -> System: Go to levelselect

  • Thanks Darko. I remember doing this before... not sure why I forgot. Brain fade. Thanks again!

  • Hi, I bought the Monster Truck rider from the Scirra site and am having trouble getting the capx to load. I placed the spritefont+ in a folder called plugin in the plugin folder for Construct. That didn't work so I created a folder called spritefont+ under the plugin folder and copied the spritefont+ to it but it still didn't work. Any ideas?

    Thanks

    Tony

  • Great game! WOuld like to know something though, how come the game starts over after Level 15? Contsruct shows 30 levels but they all look the same. Thanks.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • intriging game! cant quite figure out what you do to advance to the next level though.

  • cool looking game! i found it hard to not keep trying. how easy is it to add levels?

  • Great game, simple but fun. Well documented too.

  • I would rate it 5 stars but can't figure out where to do that....

  • Great game. Very original and different! FUn to play. Well documented and easy to figure out the programming.

  • Hi Zarkua, I have this capx but I'm not seeing any audio files. Is there a place to get these?

    Thanks

    edit-Actually the one I got from you was Symphony of Dreams

  • Wow.... what a funny game! very different and very fun. Will be buying this for sure.

  • Firefox was very jerky and hesitant. The sound played OK for me though. Another game I made, dinofun.com/rocketdoge was almost unplayable under Firefox. Very very jerky. Not sure why I quit using Firefox long ago but maybe this was why. Thanks much for your comments.

  • stiivas

    1.) although the collisions do work, there is no clear indication when you hit something, perhaps you should have a crash/damage sprite of some sorts ( in the original Flappy Bird, when you hit a wall, you die. In Moon Doge, when you hit a wall, you lose points and the feedback is a buzzing sound, not trying to make it exactly like Flappy Bird)

    2.) it appears that the change in vertical velocity is too gradual, which creates the illusion of high latency (a small change there shouldn't hurt the difficulty), but perhaps this is just Firefox acting up ( we all know how difficult it is to program for all browsers)

    3.) sound skips, is distorted - most likely Firefox again (this game is supposed to have sound, right? - should have stayed with chrome :/) Yes, there is a buzzing sound if you hit the blockchain (walls), an explosion when you hit an asteroid, a Mario Bros coin sound when you collect a coin, a thruster noise when you tap the screen or click the mouse and when you get a 100 coins, a Hawaiain luau song)

    4.) there is some time between clicking the link at the bottom of the screen and the link actually opening (you might want to create a pressed state or whatever)Point taken

    5.) no doges (he's the pilot)

    Blinx123

    Audio is definitely screwed up on Firefox.

    Graphics are flawed by the very nature of your graphics. The player looks like a cutout, whereas the coins are way too pixelated (which just doesn't go well with the ways you depicted the meteors). ( I have a tendency to put put white borders around some of the stuff I draw, reminds me of the '80s arcade games)

    The artificial input lag largely stems from the way you implemented physics. It's not as if the ship wouldn't react to my input right away (as can be seen from the ship's active back-burner), but it just takes a great amount of time to finally move upwards. (remember lunar lander?, I tried to mimic those physics here. It works great on Chrome/IE but I've not tested on Firefox)

    It might be just me, but I prefer slightly arcadier controls. Realism is way less fun. (hmmm....not sure what arcadier means, but I think I would like it too :-)

    Asterisix

    Cool site! I've registered and will upload soon. And I like the mantra on that page

    have fun, be supportive. hate must not win

    Thanks for all the tips guys, I'll definately look at Firefox in the future

  • me to critique the game called "unbeatable pong" you put in the arcade :-)