dinofun's Forum Posts

  • btw that looks like a really cool start of a game

  • Maybe try setting the image point of the image to image.ImagePointY(0)-100. That would set 'image point 0' to be 100 pixels to the vertical. If the event was triggered by the mouse click, as long as you held the mouse button down, the image would stay 100 pixels above where it used to be.

  • Your main body looks fine on my laptop Rhindon. Are you using a CRT monitor or a laptop? Also I noticed that if I zoom in or out while looking at it in my browser, it gets blurry. Maybe your browset is zoomed to something other than 100%.

  • Not sure if anybody ever saw the old arcade game Buster Bros. In the game the character shoots up at a balloon and when he hits it, it splits into 2 sprites that are now half the size of the original. I've tried spawning 2 sprites from that position and then destroying the original. It looks messy though. Anybody have an idea?

    Thanks

    my capx is at

    dropbox.com/s/2u4bx4loo8b7bv1/balloon.capx

  • Wow ramones, that looks exactly like what I was looking for. Very nice. I'll study your capx and see what I can learn. Thank you!

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  • ramones: I think you're right, pretty intriguing algorithmn though...

    What I have now is pretty simple. In the demo you have to block the green hexagon from getting to the dinosaur. You can drap the dinosaur to another spot if you want.

    dropbox.com/s/apsig8if86gd5lb/mousetrapdemo.capx

    dropbox.com/s/apsig8if86gd5lb/mousetrapdemo.capx

  • space Ape: that is pretty interesting. I've got time invested in the A star plugin and feel like I'm heading in the right direction <img src="smileys/smiley1.gif" border="0" align="middle" /> so want to pursue that for a bit. It's a nice plugin and you can tell the sprite where to go and it will avoid the "blockers" along the way. I just need to have it figure out how to go "away" from me. Thanks again!

  • Thanks space Ape

    that sounds like something I should look into. I'm still playing with the A Star plugin which shows a lot of promise. So far I can get a sprite to move towards a wall and avoid objects in its way. Next I need to find a way to get the sprite to "say" to itself "That wall is closer but there is an object in the way so maybe I should go the other way". If I run that into a deadend I'll look at using angles somehow. Thanks again!

  • Thanks jayderyu

    I've been reading up on the pathfinder theory...pretty intense. It looks like what I want, except that it is opposite of what I'm looking for. The pathfinder example shows ways an object can find a path from where it is at to where you click. I would like to click on the screen somewhere and have the object avoid going in that direction :-) I'll keep studying it and maybe I can reverse something to get it to work. Thanks again!

  • I found this game called Mousetrap, link below.

    Does anybody know the basic algorithm on how the mouse knows which way to go? The mouse just seems to head off in a random direction at first but doesn't seem random at all when you are close to blocking him from leaving.

    Thanks

    Tony

    sheppardsoftware.com/braingames/mousetrap/mousetrapAS2.htm

  • Wow Kenney! Thanks much.

  • pretty cool. I like how the aiming reflects off the side walls

  • Wow! Really love that 8 bit look! I miss those days...

  • Rory-

    The Unicorn game is quite a bit above mine. Love the 8 bit action and the smell of Commander Keen <img src="smileys/smiley2.gif" border="0" align="middle" />

  • No way <img src="smileys/smiley17.gif" border="0" align="middle" /> I couldn't make that many games in a year! Just the one mentioned in my first post. Construct really makes it easy though<img src="smileys/smiley32.gif" border="0" align="middle" />

    Thanks for the kind comments.