dims12's Forum Posts

  • 11 posts
  • Yes, but how to (1) access the property of a given object?

    and (2) hot to check if this type of object is present on the layout?

  • I am trying to code navigation between layouts with text fields named "prevLayout" and "nextLayout", located on each layout, outside the play area.

    How do I check if text of these objects is set to some value, not empty string, in order to trigger navigation?

  • Sorry, can't attach the pic

  • It is often easier to change existing condition than creating new ones.

    For example, suppose, I wish to create several conditions on Player movement angle.

    I would create one condition and then copy-paste-change others.

    Unfortunately, I can't paste separate subevent.

    If I select main condition before paste, I get additional condition (number 1 in the pic).

    If I select previous sub-event before paste, I get additional condition for subevent (number 2 in the pic).

    Is it possible to create separate sub-event as I can do manually (number 3 in the pic)?

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  • I am trying to implement waterdrop falling.

    I designed an emmiter, which emits waterdrops. It's name is "Dropper". The name of drop sprite is "Drop" and it has bullet behavior.

    Once appeared, drops fly down.

    At the ending point I placed a sprite, which I was thinking to animate drop arrival. It's name is "Faller".

    I made the following event

    Unfortunatly, collision does not trigger.

    How to make correctly?

  • I drew a waterdrop in it's normal orientation, i.e. convex side down.

    I created a sprite with this picture and added "Bullet" behavior to it.

    Unfortunately, it flies in the direction of angle 0, i.e. right.

    If I set the angle to 90 it starts to fall down, but the picture also rotates so that it still flies sidelong.

    How to make drop fall DOWN and oriented as I drew it?

  • Why does my character twitches while I am pressing UP, but not jumping?

  • I found, that my jumping "stalls" if constantly pressing UP button:This is probably an effect of my animation control, since in the provided example "Platform 2 (scrolling)" the square just jumps once if constantly pressing UP.

    So the question is: how do I make it jump many times if constantly pressing UP?

    Setting "Double Jump = enabled" does not help.

  • No way to use transparency data automatically? Should I assume characters move on top of tiles all the time?

  • I have youtube video, demonstrating a behavior, but the forum ate the link.

  • Is it possible to make transparent parts permeable?

    I drew tilemap

    and designed some concrete floor for my platformer:

    Unfortunately, the character feels support from the entire tilenot only from the non-transparent part.

    I know I can draw separate invisible platforms. But is it possible to use tilemap directly?

  • 11 posts