Lots of people are making statements like this which totally underestimate what you can do with a browser. We're aiming to prove that it can equal, and even exceed, native apps. It's not really possible to keep repeating this with the hundreds of posts we get every day, and people get sick of hearing me say the same things repeatedly anyway, so really the big thing is to wait for the public beta and see for yourself how it does.
FWIW, we are still focused on indie devs and making it a better tool for them - it's still probably the largest segment of our userbase. We are interested in education as well though, so we're trying to expand there at the same time.
Except...I'm doing no such thing. For professional work, I often find myself in browser-based prototyping tools such as inVision, Proto.io & Marvel. These are aimed squarely at the "pro" market, cost a pretty penny for larger organizations to license, sometimes per seat and sometimes per-location, and they're all perfect examples of why browser-based technologies aren't - at least yet - the way to go, often breaking with browser updates that are unavoidable unless you're at a large corporate organization that blocks automatic updates (common in corporate world, not so common in advertising/marketing agency or indie game world). These web apps all cost more than C3, are developed by teams larger than C3, and are targeted towards Enterprise organizations, and still constantly break down.
As for making Construct a better tool for indie devs - I'd love to see that. But I have yet to see that. Instead I've seen posts about substandard image editors (compared to other, low-cost dedicated tools) that don't have the features I'd expect - easily accessible playback speed changes per-frame, image layers, REAL onion skinning with user-specified frame ranges and color tint to more easily identify which frames are behind/ahead of the current frame, some form of keyframe/timeline editor, which is bog standard now in image editors - and rounded corners on Events. How about better spritesheeting without unsightly seams (I emailed you about that, then had to roll my own solution)? If someone wants rounded corners on Events, couldn't they have added that with the new CSS styling options? How about inline comments? More fully featured NW.js support (again, I ended up using a custom-rolled plugin for basic, but necessary, NW.js features)? Rendering optimizations to improve performance on a wider range of PCs? More fully-featured WebGL2 support past non-power of two images? Maybe more portable Events/Actions that can be decoupled from objects? I could keep going but I can only bang my head on the brickwall between users and discussion of relevant or genuinely more beneficial features for game development in the coming update so many times.
Again, it's your software and you're welcome to handle it any way you'd like. But I'm definitely not seeing many new, useful features in C3. Or features that were requested years ago - you have a forum full of them, that we can all see, keep in mind - and at the time you commented you'd look into them...and still no joy. So I think being a bit wary of what's promised should not only be expected, but that it couldn't really hurt to address them more directly as opposed to talking around them with vague half-answers. Especially for the few developers using C2 currently who are trying to do more than simple mobile games or template-based Steam Greenlight cash grabs. Much like calling XB1 support "beta," I'm not seeing many fully-baked new ideas outside of a browser-based interface, and only, once again, a vague suggestion that a desktop/wrapped version maybe, could be, at some point, coming down the road.