Why not just use the sprite font? It does exactly what you're asking for and more.
I looked at the sprite font... but I still find the other easier, because the sprite font is only one image and it needs to be carefully put together. And I don't need all the letters, only the numbers. I haven't really explored the sprite font too much, so my apologies if I seem ignorant. perhaps my problem is not knowing how to use it.
Also I want to make another suggestion. An action for "go to next layout". this way I can have only one goal object with only one event to go to the next level. currently to do that I discovered this really dumb way to achieve it:
- name all the layouts numbers so level one is named "1" , level 2 is named "2" etc.
- make a global value that is a number and at start of layout, set it to int(layoutname)+1
- when going to next layout, choose "go to layout by name" and put in str(globalvariable)
If anyone knows an easier way of doing this I would really appreciate it. Also any help on using the spritefont object would be appreciated as well, whether it be links to tutorials, or just giving a general overview of it. bear in mind that reading tutorials doesn't always help me and sometimes I still can't get it even after reading them.
edit: looked into sprite font some more, it really DOESN'T do what I want. the counter object basically let's me draw each digit in a program like macromedia fireworks, using that program's cool text effects, and then I can import each digit separately without having to worry about making the image exactly right, and without using letters.
here are some screenshots of what I want: