It's slightly more than "recoloured" for starters, more like heavily modified... for instance, completely redesigning the legs, and gourad shading the entire sprite by hand. It's quite known that a method of mine (as well as others) is to use existing charater sheets for an animation template. I'm a good artist, but not a great animator... but whatever.
yeah that's why i said "most" is recolored because i noticed the difference in the legs. using a sprite sheet as a template is a great idea, as it's a great way to get skeletal references for animation that you would then draw over with your own character. but you're just editing a sprite.
<img src="http://upload.dfyb.net/uploaded/sprite_compare2.gif">
nothing wrong with doing that, but i think credit is due. i'm not attacking your artistic ability or anything.
Anyway, I have made some good progress on the engine tonight over a few too many drinks. Here is a link for those of you who want to check it out and give some feedback. I know certain things aren't working right, like the crouching animation... but anything else you find that's "weird" (regarding play mechanics) please let me know.
http://www.fileden.com/files/2007/8/21/ ... e-v0.8.exe
*EDIT*
Controls:
Arrow keys to move
SHIFT to jump
SHIFT (again) to grab ledge and flip up
R to restart frame (test control only)
~Sol
i noticed you can just keep holding shift and grab the ledge -- not sure if it's intended, but i like it. and i'd increase floor deceleration or create an animation for slowing down -- right now she slides some.
i don't mind the transition between flipping up and becoming upright, but perhaps consider speeding up that animation so there's not such a long pause.