deps's Forum Posts

  • At the early hours of my construct usage, I had some problems finding the site too. (It's bookmarked now <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />)

    I found it by googling "construct 0.86"

  • I was just about to suggest "Behaviours" too. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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  • Prefab is the best one so far, if you ask me. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Hi.

  • Hi! First post and everything. Got a suggestion.

    I'm giving Construct a try and I like it.

    There's a mini competition going on over at retroremakes and I thought that it would be cool to try to create my entry in Construct.

    In my little test engine here I wanted to have "flip screens". No scolling, the display jumps to the next "room" when the player exits the screen. Got it working and everything and was a no brainer to do. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    However, my suggestion is to change the grid a bit. Instead of dots I would like some lines (This should be up to the user what he/she wants at the moment). And if the grid is on, it would be nice to be able to turn off the "snap to grid" thing. I haven't found any options to do what I suggests, so apologies if it's already possible. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    The reason for asking this is that it's a bit difficult to know where the border of the "room" is going to be later in the game.

    Would be cool if it was possible to have one 32x32 grid with snap-to-grid, and another one using 640x480 and no snap-to-grid. Both visible at the same time.

    Thanks for reading, and good luck with the development!