deps's Forum Posts

  • Sorry for bringing it a bit off-topic, but it sounds like the question was answered to the thread starters satisfaction. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    How do I create and call functions?

    I cannot find anything inside 0.86.2 that let me define and call them.

    EDIT: nevermind! Found out that you can add a object called function. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /> Thanks anyway. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

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  • I'm using the same version. Did exactly as you described but I could reopen the empty sprite 12 times without any problems. On the 13th try Construct crashed and I had to close it with ctrl+alt+del.

    No message was shown.

    So I can confirm the bug partially. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Hi, got a bit of a problem in my game.

    I have door sprites. And I have keys.

    What I want is to remove (Destroy) the doors if the player have one, or more, keys and collides with the doors.

    Things isn't working as expected. :/

    Events:

    On collision between Player and Door

    (sub event) Player Value 'keys' Greater or equal 1

    Actions for the sub event:

    Player: Subtract 1 from 'keys'

    Door: Destroy

    But the thing is, no matter how many keys the player have, the collision between the player and the door doesn't run the actions.

    I ran the debugger and saw that the player do have a key, so the sub event should fire, but it's like if the collision event isn't firing.

    Just to try things out, I moved the Door: Destroy action to the On collision event, but it still refused to disappear.

    How can this be fixed?

    Thanks for any help.

  • Would be ace if I could add/remove/duplicate/rearrange the frames from inside the sprite editor.

    Would be cool if I could change the name of the sprite inside the editor. Right now I have to create a sprite, draw it, close the sprite editor, and then rename the sprite.

    Apologies if some/all of this is already possible but I haven't found out how to do it.

  • I wonder this too.

    In my current project I have a variable that is checked, and if it is 1, I move the weapon on top of the player every frame.

    It works, but a Sword.Parent( Player ) would be a nice thing to have. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Hi,

    I open the SDK vc8 static project and VC++ Express 2008 wants to convert it to its new format. Nothing seems to go wrong during this process.

    When I later build the SDK it bails out with a line like this:

    [quote:1rgjzppk]BSCMAKE: error BK1506 : cannot open file '.\Release\ConstructSDK.sbr': No such file or directory

    I have Construct installed in C:\Program Files\Scirra\Construct

    and the SDK folder (containing the template folders) is at C:\Program Files\Scirra\Construct\SDK

    Did I do something wrong? Why is there a file missing? Where can I find it?

    Thankful for any help.

  • The RTS plugin is already in Construct.

    Create a sprite, look at the stuff on the left side of Construct, and you will find the RTS plugin under "Movement".

    It's quite nice. I'm using it in my game, but not as selectable tanks and soldiers but as a pathfinding AI for my enemies in the RPG-like game I'm making. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    As far as I know there doesn't exist much 3rd party plugins yet. But Construct is still in Beta and people is probably busy with learning the app first and find the bugs in it. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    I guess the Wiki will be the place to visit once there is some plugins available.

  • Combined long eventless nightshift hours at work with some Construct usage.

    Seems that the bug with the exploding EXE shows up at random intervalls. And it looks like I can get it to go away by closing down Construct and reopen it again.

    So it looks like it have something to do with the EXE producing code. Buffer overflow?

  • I'm having a lot of cool ideas. All I need now is a nice tutorial. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Tried using teh SDK with VC++ Express 2008 but it refused to compile since it didn't find some file. But I did it in a rush and maybe I didn't pay enough attention to the details. <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    So... Make some tutorials! <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /> I don't mind downgrading to VC++ 2005 if it's needed. Would love to be able to use Mingw instead since I'm used to it.

  • I like it too!

  • I have the same problem. (Construct 0.86.2)

  • Thanks for trying it out and that you liked it. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    I wonder what caused the crashed I had with that version.

    Oh well.

    More to come. This is an entry I'm working on for the Retroremakes competition. I will post more versions when I have something new to show. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • So it works for you? Strange. That version is unplayable on my computer. But congrats on getting it to run and thanks for enjoying it. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    I added some new graphics to the maps and suddenly it works for me again. This leads me to believe that there is some nasty bugs in the sprite lists or whatever they do behind the scenes. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Hi!

    Got a bit of a problem.

    Working on a small top down RPG-like game, and suddenly it just crashes when I run the game.

    Nothing happens, I just get a "This application have made an error ... blah blah ... notify Microsoft" message. :/

    Here is the .cap file that I'm working on: http://www.mediafire.com/?2hibs15jtda

    Do I need to upload the images used in it as well, or are they inside the .cap file?

    Controls if you get it to run: CTRL to pick up stuff (A sword at the moment), SHIFT to use what you are currently carrying. Yellow rotating things is just placeholders for money and cannot be used (Automatically picked up if walked over)

    Thankful for any help.

    Edit: Might add that I'm using the 0.86.2 version.

  • Or fake it! <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Create the playing field out of rotated boxes. Then put the real graphics on another layer on top of it so they isn't visible to the player.

    Will be a bit difficult to get nice curves...