DemonDezard's Forum Posts

  • 6 posts
  • After updating the game in the playmarket, people who enter the game for the first time may receive some errors. That is, not all data can be uploaded to local storage. When they come in a second time, the data is already 100% loaded.

    It would be possible to ignore this, but at the first attempt, when half of the data is not loaded and the player starts saving new data in local storage where there is nothing due to errors, in the end a bunch of bugs are formed.

    GPT Chat believes that the error is that the first run after the update, the data has not yet been properly updated or converted to the current format.

    Is there any way to fix this problem? I'm sure it's easy to do with a script, but unfortunately I can't

  • I have a game in the google play. There is a save system (local storage). As long as the players are playing on the current version, everything is fine.

    But let's say I release a game update on the google play and players click "Update Game".

    When you first enter the game after an update, sometimes not all saves can be loaded. The second time you enter the game, everything will stabilize.

    What could it be?

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    FEATURES Mining Life Simulator

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    play.google.com/store/apps/details

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  • Today, all my games in PlayMarket received a message

    "We found that this app uses an old version of Google Play Payments. Starting November 1, 2023, all application updates must use Billing Library version 5 or later.

    Action is required. Make sure the public APK files are updated to the latest version of the Play Billing Library. This applies to all APK files or App Bundles released in production."

    Will there be any changes?

  • Oh my God! It helped me! Thank you:)

  • When I create a sprite, it doesn't load right away and you can see it. the sprite is on a different layout. If you move it to this layout, the glitch will disappear.

    Question. Is it possible to store sprites on another layout, as well as load them without this glitch?

    Tagged:

  • 6 posts