Local Storage - Data conversion after game update

0 favourites
  • 1 posts
From the Asset Store
Fantasy Game includes more than 600 sound effects inspired by hit computer games like World of Warcraft and Diablo.
  • After updating the game in the playmarket, people who enter the game for the first time may receive some errors. That is, not all data can be uploaded to local storage. When they come in a second time, the data is already 100% loaded.

    It would be possible to ignore this, but at the first attempt, when half of the data is not loaded and the player starts saving new data in local storage where there is nothing due to errors, in the end a bunch of bugs are formed.

    GPT Chat believes that the error is that the first run after the update, the data has not yet been properly updated or converted to the current format.

    Is there any way to fix this problem? I'm sure it's easy to do with a script, but unfortunately I can't

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)