dedhedzed's Forum Posts

  • 3 posts
  • So I've gone through the forum, and obviously the problem with Steam Deck-related topics is that everything changes so fast per version (of both C3 and the Deck firmware, and Proton, I assume) so it's hard to tell what will and won't 'work' as of now. So I was wondering if there's anyone who's currently developing something they are trying to test actively on the Deck, and if there's a reliable workflow for doing that?

    I've tried Windows exports in nw.js, adding as non-steam game, then running through Proton and that won't work. I've tried native Linux exports and that won't work either. Game runs fine (200+fps even) on Windows 10.

    I understand if this isn't possible until I've got to a release candidate and I'll have to bite the bullet and 'hope', but I wanted to check in to see if it was possible.

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  • No idea why, but my gamepad inputs are sporadically either being "eaten" or duplicating, at random. Anyone had any experience of this, who can advise on a "best practice" for gamepad?

    It happens in the Preview, so I'm convinced it's somewhere in my events that I've done something wrong.

  • In the interim, I'm using Google Drive's local folder. If you're on Windows and don't mind installing Drive on your PC, you can just save your project as a local file to that folder, and it'll sync with your Drive in the same way as Cloud mode did.

  • 3 posts