deadeye's Forum Posts

  • Fair enough

  • Here's my argument for a manual iterative backup feature like the one Somebody is suggesting:

    1. It gives you more control over when and why a backup is made. Backups aren't decided by an arbitrary means (in this case, time). This means that you don't have to wait for Construct to decide it's backup time, you can just hit a key and go.

    2. It solves the problem of sifting through several .bak#.cap files to find the one you need if you want to revert to a previous version.

    I think also that the backup numbering needs an upgrade. Currently it saves as bak1, back2, etc. But when listing these by name in Windows you get this:

    bak1

    bak10

    bak11

    bak2

    bak3

    ...

    bak9

    I propose that the numbering scheme pads the number with extra 0s, such as bak001, bak002, so that they are listed in the proper order. Perhaps the number of zeros could be taken from the "Number of backups" field in the preferences.

    The shortcut key Ctrl-B currently does nothing in Construct, this could create a manual backup. Also, you should be able to create a manual backup without having to turn on the Auto-backup feature.

  • It's not bad Shady, but it looks like you already have some shadows baked into your image so it kinda defeats the purpose.

    Also, bonus for your user name being on topic

  • > A 4:3 ratio game running on a 16:9 widescreen monitor or TV is stretched a little bit, but not as much as you'd think.

    >

    I don't notice any stretching when I do that.

    Okay... this isn't entirely true. It doesn't stretch at all on my monitor, but it does stretch on my girlfriend's laptop monitor. I just discovered this this morning. I don't know what's up. Maybe a graphics card setting?

    Anyway, it's looking like to be safe in fullscreen mode you're going to have to make custom sizing and black-bar-cropping stuff no matter what.

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  • In the future please be sure to add a proper title and description to your uploads so we know what they're for. If it's for a thread in Help/Tech, it's also a good idea to link to the thread.

    Thanks

  • Is something bothering you today LMK? You seem to be in a rather snippy mood according to your posts tonight.

    Alternate response:

    Wash the sand out of your vagoo before I punch you in it.

  • Well if the few seconds it takes to type a name to save it as, pauses your "creative process", you've got a problem.

    Please don't. It's just a feature request, nothing to get worked up over.

    And anyway, he does have a valid point, it would be a handy feature. Maybe not totally necessary, but then again neither are shortcut keys when you think about it. But they do help with work flow.

  • A 4:3 ratio game running on a 16:9 widescreen monitor or TV is stretched a little bit, but not as much as you'd think.

    I don't notice any stretching when I do that.

  • Okay then, thanks scidave .

    Unfortunately ademisaalbo, I don't think some people are going to be as understanding of your concept as others, so it probably is safest just to close the thread so nobody is trolling your sweet program. I'm sorry to have to do this.

    Maybe in the future when you get it 100% finished you can show it to us. Until then I think it's probably best to keep it on the down-low.

    Thanks

    <img src="http://i49.tinypic.com/zxqo3n.jpg">

  • Hey! What did I say?

    I think everyone here should be congratulating you as well. So... everyone say you're sorry to ademisaalbo and congratulate him on a job well done!

    Seriously, everyone either congratulate him or don't say anything at all

  • Because... nobody has coded Ctrl-Y to do anything? Just a guess.

    There is a Redo button but it doesn't see finished.

  • Okay then. Good job, it's very impressive . We were all wrong, and we all owe you an apology.

    I'm sorry for doubting you . And I think everyone here should be congratulating you as well. So... everyone say you're sorry to ademisaalbo and congratulate him on a job well done!

    Seriously, everyone either congratulate him or don't say anything at all

  • Yeah, but it's not even a shell, because a shell is a direct interface to the OS. It's just a file browser. Which again, everyone said you could make, so I don't see how you're proving us all wrong.

  • At the risk of sounding like a broken record... that is not an OS.

    And you're not "proving anyone wrong." You made exactly what everyone said you could make, which is a program that can open files and stuff.

  • If you decide to hard-code your screen size to widescreen 6:9 ratio, there'll be users using 6:10 ratio or 4:3 ratio that will have to use it stretched, and vice versa.

    Not necessarily true. If you make a 4:3 game and play it on a widescreen monitor then it centers without stretching. It just shows black on the sides.