deadeye's Forum Posts

  • I'm not having that problem, but I haven't installed .86.2 yet. I'll go do it and report back.

    Edit: Okay, I just installed .86.2 and I'm unable to recreate it.

    I make a sprite and add it to custom family "Test." Then I go to the event editor and make the condition "Test is Visible" and it works fine <img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" />

  • You have to add the Mouse&Keyboard object to your layout (assuming you haven't already).

    Then in your event editor you set up your event with the Mouse&Keyboard object like so:

    -> M&K On Left Clicked on cardSprite

    + do stuff

    Here's a little test .cap to show you how you might do it:

    http://www.mediafire.com/?blzyjuwnzfn

    It's very basic, but it works. Click a card, then click a space, and the card moves to that space.

    It works by putting the unique ID of whatever card you clicked into the global variable "cardPicked." Then when you click a space, it checks to see if there's a card picked (cardPicked > zero). If so, it looks up the family "Cards" and finds the one with the UID that matches cardPicked, and positions just that one. Then it resets cardPicked to zero.

  • It works for me too. And yeah, it is pretty fun. That's one big-ass sword.

  • Is your image top-down, by any chance? Or is it like a 3/4 or isometric view?

  • Yeah, I'm getting "board" waiting for your mother to come, too <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

    I kid, I kid! Please don't kill me...

  • Well, the SA thread has been getting some attention after all. Not a whole lot, and none from programmers, but at least it didn't die a horrible, lonely death.

  • Yep. Another limitation of the physics movement. The physics engine updates before your event sheet runs, so all physics collisions occur before you're even able to test for a sprite collision. So for all intents and purposes, your sprites will never collide. It's a problem that's been brought up before by a few people.

    To get around it, you could make your bricks non-physics objects and code your own collision routine that manually sets your ball's bounce angle and speed. It would take some work, but it could be done. Or you could wait until there's a fix for the physics collision problem. Sucks, I know, but hey... Construct is still just in beta right now so there are limitations.

  • Ah, I see. I was actually wondering if you were after I made my reply. The physics movement doesn't have per-pixel collisions, at least not yet. Your only choices currently are bounding box or ellipse. You should use ellipse for your balls and pegs, since they're round. Curved surfaces, or the slightly curved bricks like in Peggle won't be able to be recreated accurately. You'll have to stick with either circles or rectangles. For now, anyway. But, hey... the nice thing about open source is that someone could come along and add that feature.

  • How do I not have an background or object with out a box collision? I made a curve, yet it still has a box collision. Also, how do I rotate objects in the animation editor.

    Under the sprite properties, set the collision to Per Pixel. I think it's in the Attributes section, but I'm not sure right now (posting from my Wii).

    As for rotations, you can make new angles from the Animations bar, not in the picture editor.

  • There's a bar here in town called Dancin' Bare, I wonder if it has anything to do with this.

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  • Thanks for that skin, much nicer <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    No prob <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    CategoryCategory is meant to be called that as far as I can tell, because it's more or less a fresh install and the category pages are called CategoryWiki etc.

    Ah, that makes sense.

  • The default .css for WikkaWiki is ugly as sin. I've customized one of the other WikkaWiki skins if you want to use it. Here's a zip that contains a new wikka.css and the header background image:

    http://www.mediafire.com/?3mmyzmwf3f9

    Also, a bug on the wiki: Clicking the Categories link brings you to a page titled CategoryCategory instead of just plain old Category.

  • Well, here's the thread:

    http://forums.somethingawful.com/showthread.php?threadid=2702477

    I decided to post it in Games after all. I guess we'll see where it goes <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

    Edit:

    Bah, it slipped off the front page with no replies. Oh well, I can always try again when Construct is closer to 1.0

  • Hi.

    'sup. <img src="{SMILIES_PATH}/icon_cool.gif" alt="8)" title="Cool" />

  • Friend request sent <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />