deadeye's Forum Posts

  • Doppel ... no no no NO!

    No West up in this Kanye!

    Um... Daft Punk much? Forget that Kanye West thing.

  • Illness is nature's way of saying "i'm in ur base, killin all ur dudes." Don't mess with nature, man.

    Get better soon

  • I know. I program and give away Construct for free. All I ask is that you don't get in to flame wars in the first place that indirectly damage the reputation of what I otherwise consider to be an excellent program and community.

    Too much to ask?

    Of course not.

    Hopefully I made the deadline. I posted my last comment before I noticed your warning.

    It wasn't anything particularly flamey, though.

  • But you can't even make a simple platformer in MMF? I don't understand where you're coming from to say MMF is bad, yet I just downloaded a game you made in which is like something I made when I first downloaded game maker? :/

    Hey now, I just tried Geronimo and it's a pretty damn decent start. Good pixel work, good animations, decent control. The sky needs work, and the enemies need AI and collision, but it's well on it's way to becoming a good platformer.

    And I sincerely doubt the first thing you ever made with Game Maker was anywhere near as good as this, considering that most people who have been using Game Maker for a while still haven't made anything as good as this.

  • Sorry bout that, the hotfixer should be running again. Just open Construct and it should grab a working platform movement.

    I already sent it to him a few days ago

    But it's good to know the hotfix is up again.

  • "Five stars. Way better than any construct sillyness. A shame people that have used click products for so many years suddenly become little scirra fanboys."

    I lol'd.

    Same here. -Mr. Sneeze- is about as vehemently fanboyish as you can get.

  • CT moderators are censoring the very name of Construct on their forums (Wow! We've achieved an "unspeakable" status!)

    Holy... wow.

    Now that's funny.

    I don't care, good publicity IMO.

    I suppose that's true. As long as you don't post on the CT forum.

    "Hey guys check out this game I made with another product"

    "Sweet, what did you use to make it?"

    "I told you already... another product. Here's the download link: You want MMF instead."

  • Yeah, he siad this before making that edit:

    [quote:21wldgqq]

    I've presented a tech demo which was built by a Clicker who don't speak english. I've just helped for the shaders of this demo no more, no less.

    ...

    Another thing is that when someone create a Mario Clone, nobody will complain him for it. Take care to vote (if so) for the tech demo and not other things.

    Sorry, but Mario clones are one thing. This is an exact duplicate of what people see as "the rival product" or at worst, a "rip-off rival product." There's already dissension over Construct on TDC, and this is just fanning the flames.

  • What the hell?

    <img src="http://i27.tinypic.com/9syy6b.jpg">

    http://www.create-games.com/download.asp?id=7101

    [quote:qs1cw3aa]

    Credits:

    Idea/Programmation: Willay Cl�ment (Eagle4)

    Seriously, this is just sad.

  • Ah, okay. I think I see. Maybe. But I just woke up and haven't had my coffee yet. I'm sure that light-bulb-turning-on eureka moment will happen some time though.

  • Okay, I'm trying to build a blob.

    Here is my inspiration:

    http://cowboyprogramming.com/2007/01/05/blob-physics/

    I've had a little success making small blob constructions of nodes and cross-bars, but I've had to make each node and crossbar a separate object and attach each piece by hand with Create Hinge. And simple blobs with only a few sections don't behave very well.

    I thought I could automate the process with loops to create a larger, more complex blob. Here's the blob I want to make:

    <img src="http://i25.tinypic.com/16a7b6g.png">

    It has a total of 33 nodes, 16 outer walls, 16 inner walls, 16 outer spokes, 16 inner spokes, and 16 crossbars. That's a grand total of 113 objects.

    Now, I could go and make each object separate, but that would be tedious. And I could go and make Create Hinge actions for each object separatly, but that would be SUPER tedious... the outer nodes have 4 connections each, the inner nodes have 5, and the center node has 16. So that's a total of 160 or so Create Hinge actions I'd have to code in the event sheet on top of that.

    That's a lot of work. I'd much rather just make one of each and use a loop to duplicate and attach them.

    I can automate the spawning of all the objects and put them in the proper position for attachment. That's no problem. The problem comes with attaching hinges from one object to another...

    When I pick an object, I can pick it by it's private variable and Construct knows which object I'm interested in. But when I do this:

    + Spoke.value("currentSpoke") = 1
    [ul]
    	[li]Spoke: Create Hinge to Node at Image Point 0[/li]
    [/ul][/code:3pdxtf9q]
    
    Construct has no idea which node I mean, because there's no way to specify which second object I'm interested in manipulating.
    
    Or is there?  Is there some method that I'm missing?  Or is this beyond the scope of Construct at the moment?
    
    (And yeah, this has to do with the polygon drawing thing I asked about earlier... eventually I want to make the blob parts invisible and just draw the outline around the blob, I just thought I'd get the easy part out of the way first.)
  • Awesome, thank you both. And neverk... nice first post!

    Still, if possible I would like someone to point out to me why mine doesn't work. Obviously I'm doing something wrong, it would help me learn to know what.

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  • Yeah, I'm gonna take a look at this, see what I can learn

    EDIT: Whenever I try to scroll down, I get three dialog boxes saying "An invalid argument has been encountered". In your project. Never happened to me :O

    That's just one bug in a list of them that I have yet to report. It happens if you click the scrollbar in Construct before clicking in the window itself.

    Try it with your own .cap, I don't think it has anything to do with mine specifically.

  • Doh!

    I just realize that the offset of the line was due to the fact that I didn't realign my hotspot when I made the node sprite. But the rest is still broke.

  • Nooo... don't keep it to yourself! I want to see the results of your collision experiments.

    hrm... pixel shaders..

    AUGH DON'T GET ME STARTED *SHAKES FIST